Take your Headband and shove it (in the bag of holding)

Plot-Device said:
P.S If I read the +2 book, but later I read the +5 book, I gain +5 right. My DM tried to tell me once I read the +2 book, that was it. That I couldn't read a new one to "override" it.
If you previously had a +2 inherent bonus, and you gain a +5 inheherent bonus, then they don't stack so you get a +5 bonus applies and the +2 bonus is effectively wasted (so your score goes up by a net +3). If that is what your DM meant, then he is right. If he meant that the +5 book doesn't work at all, then he is wrong.


glass.
 

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Plot-Device said:
Fox's Cunning, the spell that Headband is based off of.
The headband isn't based off fox's cunning, it just has it as a prerequisite. It works how its own description says it works, no reference to spells required.


glass.
 

RigaMortus2 said:
As usual, it is up to the DM to decide. I personally don't allow it as it adds to more bookkeeping. I personally don't like non-permanent effects allowing you to qualify for feats/prcs/etc because they can easily be taken away, which leads to game pauses while the players try to recalculate and figure out what they lost.
It is also up to the DM to decide when he wants include the possibility of the PCs losing equipment in his game. The DM can minimize the amount of recalculation that goes on in his game if he really wants to. ;)
 

I think the book thing should be an exception to the bonus not stacking rule.

Bonuses not stacking is to prevent people mass spamming 8k ioun stones at +2 stats each.

Tomes cost is linear, and you have a max of +5 inherent bonus. There is absolutely no way to abuse the system if you change it so inherent bonuses stack.
 

RigaMortus2 said:
There really is no clear cut answer. As usual, it is up to the DM to decide. I personally don't allow it as it adds to more bookkeeping. I personally don't like non-permanent effects allowing you to qualify for feats/prcs/etc because they can easily be taken away, which leads to game pauses while the players try to recalculate and figure out what they lost.

Of course this is going to happen once in awhile, when they are attacked by ability or level draining creatures, but i'd like to keep this at a minimum as it is. YMMV

I'd certainly allow something that was worn to be considered for the prerequisites, but not something that was wielded, such as a staff. If you don't allow items to allow prerequisites, then very few characters will ever qualify for feats like Greater Two-weapon Fighting.

Pinotage
 


Pinotage said:
I'd certainly allow something that was worn to be considered for the prerequisites, but not something that was wielded, such as a staff. If you don't allow items to allow prerequisites, then very few characters will ever qualify for feats like Greater Two-weapon Fighting.

Pinotage

Exactly the point (or so I thought). If you wanted a Greater Two-Weapon Fighter he would have to be tailored to do so, and sarcrifice all his stat points to dex. Thats the cost you paid for such specialization, but now I guess any old schumck can pull it off.
 

glass said:
Why the distinction?


glass.

Simply a case of what would be considered 'active' over a 24 hour period. Or at least during waking hours. One does not wield a staff or sword all day long, but you do wear gloves or an amulet all day long. More a case of logistics than anything else.

Pinotage
 

Unless there is some source that says otherwise, you do gain bonus spells and acess to the higher level spells. The spell, fox cunning, doesn't last long enough for the

I recall reading that the 3.0 epic level handbook assumed you were using magic items to get those feats that requried 25 str and 25 con. I'm pretty sure it was an unofficial source either a question and answer session or possibly the more official FAQ. As mentioned, if the items are removed and you no longer meet prerequisites, you lose the use of the feat.

Come to think of it the belt, headband and gloves would most likely come off while sleeping in a safe place, or at least when bathing. So they would't be worn 24/7 which should make them not work for bonus slots and higher spell acess. But it's not worth the splitting of hairs, and someone will argue that they memorize spells after thier bath and whatnot. It's best not to get into the detail of these basic bodily funtions, I don't want to know how you go to the bathroom with out removing your belt or gloves.
 

TheGogmagog said:
The spell, fox cunning, doesn't last long enough for the
I couldn't agree more!

TheGogmagog said:
Come to think of it the belt, headband and gloves would most likely come off while sleeping in a safe place, or at least when bathing.
D&D characters bathe? Why didn't I get the memo? The next thing you'll tell me is that hong bathes!
 

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