Ogre Mage
Hero
Taking 20
There are many instances when Taking 20 is not practical. If you are infiltrating a fortress, for instance, you can't afford to Take 20 on a lock. How long before some wandering patrol spots you? It's up to the DM to decide when taking 20 could be detrimental or impossible.
If you have the luxury of plenty of time, it makes perfect sense that any rogue worth their salt would be able to bypass the lock.
As far as searching for traps is concerned, just because you find the trap doesn't mean that you have gotten around it. And you CANNOT take 20 on Disable Device.
I don't believe Take 20 erodes the game at all. There's plenty of randomization already going on with combat, saves and skills with a penalty for failure. Not everything is up to luck. Take 20 acknowledges that there are some instances when taking extra time can give you a guaranteed result.
There are many instances when Taking 20 is not practical. If you are infiltrating a fortress, for instance, you can't afford to Take 20 on a lock. How long before some wandering patrol spots you? It's up to the DM to decide when taking 20 could be detrimental or impossible.
If you have the luxury of plenty of time, it makes perfect sense that any rogue worth their salt would be able to bypass the lock.
As far as searching for traps is concerned, just because you find the trap doesn't mean that you have gotten around it. And you CANNOT take 20 on Disable Device.
I don't believe Take 20 erodes the game at all. There's plenty of randomization already going on with combat, saves and skills with a penalty for failure. Not everything is up to luck. Take 20 acknowledges that there are some instances when taking extra time can give you a guaranteed result.
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