Tale of the Twin Suns Equipment

Angel Tarragon

Dawn Dragon
It is in the villages, towns, cities and metropolises the characters can buy any gear that is mass produced so long as it has a connecting portal to another major city. Most often, settlements will be connected to one or both of the Twin Cities. Otherwise, when in a frontier thorp or hamlet the character will be forced to pay more for their equipment as these settlements aren't yet large enough to be graced with a connecting portal to the other cities across the continent.

That which isn't mass produced are made by expert craftsmen and commands a higher price due to the items inherent quality. Characters also looking to buy magical equipment will find outlet stores that sell trinkets to those interested.

In a Tale of the Twin Suns campaign, the gear does not make the character, instead it is just a tool to help get the job done; it isn't a necessity. Because of this, the cost to create and buy magic items is increased by half. Thus the only magic items found in special curio shops will be those do not command exorbitant prices. Such items the characters wish to obtain will have to be commissioned by those capable of crafting it and usually will cost the character more than just the amount to buy it for its listed buy value (DMG purchase price increased by 50%).

Equipping A Character
This chapter offers a rundown of the weapons, armor, clothing, goods, services, property and construction costs characters might need during the course of the game, as well as their costs and a description of their use. Characters should re-evaluate their equipment frequently.

MONEY
Steel is the goal of many adventurers. Here is how to measure wealth in the game.

[smallcaps]Coins[/smallcaps]
The most common coin that adventurers use is the steel piece (stp). In various places in Seracia, the coins may have a naming system based on the ruling kingdom or empire. A skilled (but not exceptional) artisan/craftsmen can ply their trade and earn a steel piece a day. The steel piece is the standard unit of measure for wealth. All new characters start with 500 stp, which they can use to buy gear.

The most prevalent coin among commoners is the iron piece (ip). A gold piece is worth 10 silver pieces. One steel is worth ten irons. Merchants will also recognize coppers which are each worth 10 steel.

The standard coin weighs about a third of an ounce (50 coins equal 1 lb.).

[sblock=Coin Conversion Rate]
Code:
[b]                Iron    Steel   Copper    Silver       Gold    Electrum[/b]   
[B]Iron[/B]               1     1/10    1/100   1/1,000   1/10,000   1/100,000
[B]Steel[/B]             10        1     1/10     1/100    1/1,000    1/10,000
[B]Copper[/B]           100       10        1      1/10      1/100     1/1,000
[B]Silver[/B]         1,000      100       10         1       1/10       1/100
[B]Gold[/B]          10,000    1,000      100        10          1        1/10
[B]Electrum[/B]     100,000   10,000    1,000       100         10           1
[/sblock]
 
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Weapon Lists

Code:
[b]                                                                    Range
Exotic Weapons	        Cost    DMG (S)    DMG (M)    Critical    Increment    Weight    Type[/b]
                                                            
[I]Ranged Weapons[/I]                                              
Bladebow, Elven     1,000 stp     –––        –––       19-20/x2      –––      20 lbs.    Piercing 
  Longblade (5)        50 stp     1d6        1D8         –-––       25 ft.    15 lbs.    –-––
  Shortblade (5)       25 stp     1D4        1D6         –-––       50 ft.     5 lbs.    ––-–
 
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Weapon Descriptions

Bladebow, Elven
The elves love archery and swordplay and thus a little less than a millennia ago they wished to combine the two. The bow itself is made from Bluesteel and thus always retains the shape of a bow and also gives it the suppleness a bow needs to bend in order to project a missile, or in the case of this bow, a blade. The blades used in conjunction with the bladebow come in two types; the longblade and the shortblade. These blades have the same look as the long sword and short sword, but importantly, have no hilt.

The rear of the blades (the end which connects to the drawstring) have a slit through them that allows it to connect with the bladebow. In order to properly project a blade, the wielder must grasp in with their whole hand, with the thumb on one side and the rest of the fingers on the other. Traditionally, the user of the bladebow must have a target marked before connecting the blade to the drawstring. This is because of the weight of the blade, which makes it hard to maintain for more than one round. Once the the blade is loosed, it flies at its target and hopefully manages to connect with it.

Elven nobles are not usually caught without a bladebows and a complement of longblades or shortblades, regardless of whether they are capable of using them.
 
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