OK, here's a much more fleshed out design for my character. I can assure you, he won't do much damage NOW. Like I said, he's pragmatically evil, and doesn't uphold it as an ideal. It's simply the most effective way to achieve your goals - hell, he sees Devils as foolish creatures too caught up in destroying things for evil's sake than using them for their own advantage. If they won't, he will.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Now, as for local laws, in that case, I might sub out one of his current Knowledge skills for Knowledge (local). He mostly focuses on lore and magical knowledge, and I guess that including laws and regulations in there would be a good idea.
A few notes on his equipment – there are a few “custom” items; they’re pretty much the same as those described in the PHB, with a few changes for flavor. The Tomes of Knowledge are masterwork tools (50 gp each), and they each weigh as much as a spellbook (3 lbs. each). I figure that by spending a solid amount of time in the day studying these tomes (maybe a little here and there, perhaps during the assumed breaks that are taken while out traveling I read over them briefly and take a few notes), I could get the masterwork tool bonus to the skills. It wouldn’t make sense for them to benefit me without even reading them! Or, if it made sense to you, maybe I could spend a half hour to an hour in the morning glancing over them and taking notes on new discoveries (such as local laws) after preparing spells. Whichever works. As for the pearl of power, I just set it into a circlet to make it a little cooler looking. No big deal, right? I assumed it into the cost of the Summoner’s Robes (basically a fancy Scholar’s Outfit, with the Courtesan’s Outfit price – I factored the price of the circlet with the pearl into it).
So, does this all check out? I’m pretty sure that gold spent and items are alright, but if I’m off (he has a LOT of stuff, hence that Haversack), please tell me. And yes, I know that since I have the extradimensional storage space, I will be pack mule. Oh, and it's late now, so I'll run over this thing tomorrow to check for potential mistakes. Hope you like this!
[sblock=Felix Stauf]
Male Human Cloistered Cleric 3
Medium Humanoid (human)
Hit Dice: 3d6+3 (18 hp)
Initiative: +0
Speed: 20 ft. (4 squares) [30 ft. unencumbered]
Armor Class: 16 (+5
+1 chain shirt, +1 masterwork buckler), touch 10, flat-footed 16
Base Attack/Grapple: +1/+0
Attack: Masterwork morningstar +1 melee (1d8-1) or light crossbow +1 ranged (1d8/19-20) or whip –3 ranged (1d3-1 nonlethal)
Full Attack: Masterwork morningstar +1 melee (1d8-1) or light crossbow +1 ranged (1d8/19-20) or whip –3 ranged (1d3-1 nonlethal)
Space/Reach: 5 ft./5 ft.
Special Attacks: Banish good outsiders 5/day
Special Qualities: Bardic knowledge
Saves: Fort +4, Ref +1, Will +6
Abilities: Str 8, Dex 10, Con 13, Int 14, Wis 17, Cha 14
Skill Ranks: Concentration 6, Decipher Script 6, Diplomacy 6, Knowledge (arcana) 6, Knowledge (local) 6, Knowledge (nobility and royalty) 6, Knowledge (religion) 6, Knowledge (the planes) 6, Spellcraft 6
Feats: Divine Metamagic, Rapid Spell, Scribe Scroll
Alignment: LE
Equipment: (On body) – Summoner’s robes,
+1 chain shirt, masterwork buckler, masterwork morningstar, whip, light crossbow, 20 crossbow bolts,
Heward’s Handy Haversack, circlet with
pearl of power (1st level spell), copper Unholy Symbol of the Infernal Summoner; (In
Heward’s Handy Haversack) – Coins, 2 scroll cases (scroll of
command, scroll of
comprehend languages, 2 scrolls of
cure light wounds, scroll of
endure elements, scroll of
obscuring mist, scroll of
sanctuary), bedroll, bullseye lantern, 5 pints of oil, 10 candles, 10 pieces of chalk, flint and steel, 2 inkpens, 3 vials of ink, 4 day's trail rations, 5 sheets of paper, 10 sheets of parchment, 1 lb. of soap, Tome of Arcana, Tome of Localities, Tome of Nobility and Royalty, Tome of Religion, Tome of the Planes, waterskin
Coins: 9 pp, 18 gp, 21 sp, 40 cp
Weight Carried: On body – 50 lbs.; In
Heward’s Handy Haversack – 40 lbs.
Weight Capacities: Light – 26 lbs., Medium – 53 lbs., Heavy – 80 lbs.
Spells Per Day: 0 level – 4; 1st level – 3+1(D); 2nd level – 2+1(D)
Spells Prepared: 0 level - ; 1st level - ; 2nd level -
Languages: Common, Draconic, Infernal
Domains:
Knowledge (Player's Handbook) (Bonus Domain): All Knowledge skills in-class, divination spells at +1 caster level.
Summoner (Complete Divine): Conjuration (calling) and conjuration (summoning) spells are at +2 caster level.
Tyrant (Complete Warrior): Enchantment (compulsion) spells cast have +2 to save DC.[/sblock]
[sblock=Physical Description]
Age: 28
Height: 5’7”
Weight: 140 lbs.
Skin: Pale white.
Hair: Short, straight, neatly cut dark brown hair about an inch and a half in length. Has a strip of facial hair on his chin, about an inch wide and very short, trimmed with extremely straight sides.
Eyes: Dark hazel, with thin, rectangular spectacles.
Physical Appearance: Felix is a bookish man, of smaller stature and build than most men. His pale skin and lack of strength are indicative of this, but despite this, he is a fairly pleasant-looking man. His hair, beard, and nails are very neatly trimmed, and he and his clothes are always extremely clean and presentable.
Personality: Felix is always very well-mannered, even when he is trying to manipulate someone into doing what he wants them to do. He rarely loses his temper, but he can become irate when somebody is being ignorant or foolish (unless he is trying to earn their trust, in which case he will suffer in silence). Few people see through to Felix’s power-hungry and manipulative nature, but outside observers can be a little disconcerted when they see how adept he is at getting his own way, especially when he uses magical means to do so (although he does so with extreme caution and discretion). Felix is the quintessential scholar, always on the hunt for the next secret or bit of knowledge that can grant him more power, or directly advance his own goals. Concerning his summoning of fiendish creatures, he often makes the excuse that they can be controlled strictly and be used for a good cause, thus removing the threat of the beast and accomplishing a greater good (which, ironically, Felix sees as his own mad grab for power).
Clothing: Felix wears lavish deep indigo robes with a black inside lining. The sleeves are extremely loose, allowing for complex hand motions and giving the robes a flowing appearance. Despite the fact that the robe trails around his feet, he never trips, and the hem of the robes always seem to stay clean. Various designs adorn the robe in a discreet black thread, mostly depicting circles of summoning and divine glyphs and symbols. [/sblock]
[sblock=Equipment Details]
Morningstar: Felix wields a copper-colored morningstar that is mostly for show, since he lacks any real skill with weaponry. The morningstar has a round metal head, with a short pronged blade protruding from the top. The sides are lined with four deeply serrated flanges, ending just a little bit above and below the head. At the end of the haft, there are nine thin, parallel circles, each less than an inch apart. Their edges are inscribed with small Infernal runes, identifying each one of them as one of the layers of The Nine Hells of Baator. Most people have no idea what they signify.
Chain Shirt: Felix wears a nondescript chain shirt underneath his robes. It covers his upper torso and shoulders. The armor is dark copper in color, as the rest of his equipment is.
Buckler: Felix’s buckler is worn over his sleeves, holding them out of the way of his hand. It is dark copper in color, and in a rounded triangular shape It has the faint etchings of some sort of Infernal creature’s features on the front of it. The edges are lined with more Infernal runes, reading “The Wise And Powerful Exist To Rule – The Foolish And Weak Exist To Serve.” Once again, most individuals do not know what these runes mean, and most that care to learn the Infernal language don’t care anyway.
Copper Unholy Symbol of the Infernal Summoner: Felix’s symbol is an elaborate summoner’s circle, lined with Infernal runes and dark incantations. It is in fact the circle he uses in some of his more complex conjurations. He wears it about his neck on a fine chain.
Circlet: Felix’s copper circlet is set with a black pearl of power, and he wears it all the time. The circlet is thin, especially towards the back, but adorned with elaborate weavings of the metal, forming a vaguely flame-like design.[/sblock]
[sblock=Background]What Felix was is not important. What is important is what he became, and what he might become in the future.
When Felix was a child, nobody thought that anything was wrong with him. He didn’t play with others often, and he didn’t have many friends, but he was happy enough anyway. He had his books, and he had his quiet, and that was all he needed. He was always reading, and always learning. His mother (his father had run off when she was pregnant) was very proud of him, and hoped that one day he would become a great scholar, and make his way in the world. She hoped that one day he would find himself where he wanted to be, and being who he wanted to be. In a sense, she was right.
Felix eventually turned his interests to divine magic, finding the comfort of religion and knowledge to be a perfect match for him. He trained at a local temple of Boccob, and quickly began to hone his skills and impress his superiors. All was going well for him, and his mother looked forward to the day when he would be fully inducted into the order and become a Cleric of the God of Magic. She would never see this goal achieved.
Felix’s mother was murdered when he was fifteen years old. Apparently, she had stood in the way of a fleeing criminal that had recently pilfered a golden pendant from a nearby stall, who then stabbed her before fleeing the scene. Felix, overcome with shock, vowed to redouble his studies of the divine arts, and one day bring his mother’s murderer to justice. He spent years searching for the killer, training and studying the entire time, his skills ever growing. One fateful day, in a local tavern, he heard a drunken man boasting of his exploits. He spoke of stealing a golden pendant, then ‘disposing’ of some foolish woman who had stood in his way. Felix, a sinking feeling in his throat, inquired as to the date of the incident. When the man named the day of his mother’s murder, Felix readied his mind and called forth a spell to stun the man, in the hopes that he could have him brought to justice afterwards. Felix’s spell faltered, and the man was dazed for a moment, before he punched Felix squarely in the face, knocking him unconscious. He awoke in the bar, and was informed that the man had fled, and nobody had caught his name.
For several months after that incident, Felix despaired that he would never be able to avenge his mother’s death. Then, he came to his senses – he would have to take a different approach to the problem. His magic was not strong enough to accomplish his goal. But it was no fault of his own – he had spent years training and studying for that day, and yet his magic had failed him. No, the problem was with the magic itself – it was not the right kind, it was not powerful enough. So, Felix redoubled his efforts once more, experimenting with and researching various other forms and schools of magic, until one day he determined that the art of Conjuration was his best bet. What could be more powerful than an immortal creature, too grand to be contained upon this plane of existence? This was all well and good, until Felix, training his spells next to a waterfall, miscast one of his spells. Instead of calling a creature from the Celestial realms, for whatever reason, he accidentally summoned a dog from the Lower Plane of Baator. He watched in amazement as the beast leaped at the sandbag he had been training with, and tore it apart with a savage fury that none of the other beings he had summoned could match. Felix turned his studies to the Lower Planes, amazed at the displays of ferocity and power that were considered normal amongst these creatures. He soon began to delve into the darker facets of summoning, defiling the land with various fiendish creatures that he summoned in order to strengthen his skills.
Normally open to magic of all types, the order of Boccob was nonetheless frightened by Felix’s disregard to the dangers that consorting with fiends brought about, and expelled him from the order as soon as they learned of his practices. Undeterred by this, Felix continued his dark studies, determined to find his mother’s murderer at whatever cost. One day, after he had just finished summoning yet another fiendish creature, he felt a chill in the air. As he turned around, a horrific, towering, insectoid creature stood before him. Apparently, his frequent callings to the Lower Planes had attracted the creature’s attention, and he had decided to contact Felix personally. Intrigued, Felix asked the creature to continue. The beast told Felix that he would tell him of the whereabouts of his mother’s killer. Felix, shocked that the beast knew of this, immediately expressed his interest, and asked what the beast required of him. With a cold stare from its bulbous eyes, the hulking creature gave a sinister laugh, and replied that he had to do nothing but continue what he was doing now. The creature disappeared with a whoosh of freezing air, leaving nothing but a coating of ice over a nearby pond, with an address scrawled into it.
Within the week, the man who had killed Felix’s mother was found torn to pieces in a gutter in some back alley, with a whiff of brimstone permeating the air about him.
To this day, Felix’s power still grows, and his plans for himself and the world around him ever blossom, and as the Nine Hells still receive his calls, the fiends who reside there keep a watchful eye on him, curious as to how this insignificant mortal will affect the world around him.
But there is always more to Felix than meets the eye and ear, and he may have plans and agendas all to his own, with both mortal and fiend alike ignorant or uncaring of his intentions.[/sblock]
[sblock=Shopping List]Summoner’s robes (30 gp, 0 lbs.)
+1 chain shirt (1,250 gp, 25 lbs.)
masterwork buckler (165 gp, 5 lbs.)
masterwork morningstar (308 gp, 6 lbs.)
whip (1 gp, 2 lbs.)
light crossbow (35 gp, 4 lbs.)
20 crossbow bolts (2 gp, 2 lbs.)
Heward’s Handy Haversack (2,000 gp, 5 lbs.)
circlet with
pearl of power (1st level spell) (1,000 gp, 0 lbs.)
copper Unholy Symbol of the Infernal Summoner (25 gp, 1 lb.)
2 scroll cases (2 gp, 1 lb.)
Scroll of
command (25 gp, 0 lbs.)
Scroll of
comprehend languages (25 gp, 0 lbs.)
2 scrolls of
cure light wounds (50 gp, 0 lbs.)
Scroll of
endure elements (25 gp, 0 lbs.)
Scroll of
obscuring mist (25 gp, 0 lbs.)
Scroll of
sanctuary (25 gp, 0 lbs.)
Bedroll (1 sp, 5 lbs.)
Bullseye lantern (12 gp, 3 lbs.)
5 pints of oil (5 sp, 5 lbs.)
10 candles (1 sp, 0 lbs.)
10 pieces of chalk (1 sp, 0 lbs.)
Flint and steel (1 gp, 0 lbs.)
2 inkpens (2 sp, 0 lbs.)
3 vials of ink (24 gp, 0 lbs.)
4 day's trail rations (2 gp, 4 lbs.)
Shaving razor (1 gp, 0 lbs.)
5 sheets of paper (2 gp, 0 lbs.)
10 sheets of parchment (2 gp, 0 lbs.)
1 lb. of soap (5 sp, 1 lb.)
Tome of Arcana (50 gp, 3 lbs.)
Tome of Localities (50 gp, 3 lbs.)
Tome of Nobility and Royalty (50 gp, 3 lbs.)
Tome of Religion (50 gp, 3 lbs.)
Tome of the Planes (50 gp, 3 lbs.)
Waterskin (1 gp, 4 lbs.)
Additional coins (9 pp, 18 gp, 21 sp, 40 cp, 2 lbs.)
TOTAL - 5287.5 gp; 50 lbs. on body, 40 lbs. in
Heward's Handy Haversack, 89 lbs. total.[/sblock]
NOTE - This is pretty much the finalized version.