Bryon_Soulweaver
First Post
For some odd reason, I'm begging to remember a certain post about a dream where the wife stood over the coffin but the husband wasn't in sight. Creepy ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Krafus said:Now that was a fight! What did Osborn's player do after he was confused? I know I'd be bored out of my mind if I had nothing to do but twiddle my thumbs.
Nightshades really are tough critters.
And now Lord Morladim himself has come... If he's behind the nightshades, he might have decided to finish what his minions started (although if that was the case, I think he'd have come with reinforcements).
Sarabian1 said:And, believe it or don't, there's a reason behind that. Combat, whether narrative or roll-played, takes awhile to run through. It is, quite simply, far less time-consuming to use one large bad-ass than a horde of minions. There's already six PCs (and I am *so* grateful no-one plays a summoner)
Death also poses far less of a challenge now, though the material components are still kind of a pain to get. But alas, I ramble, and I find my drink needs refreshing.
Krafus said:I see. Still, I like to feel powerful once in a while. I don't want every battle to be a potential TPK. One of my biggest thrills when playing a RPG game like the Final Fantasy series is, once I reach high levels, going back to earlier areas and quickly annihilating monsters who gave me trouble the first time around (cackling all the while, of course).
Delemental said:Admittedly, I used to feel this way, but not as much any more. While I don't necessarily want to stare down the TPK barrel in every fight either, I do like to feel like there is a real possibility that characters could die if we're not putting a good effort into it.
I prefer to have the power and status of high-level PC's come out in other ways, more as background than anything, stuff like:
First Level PC: "I'd like to see the king."
Guard: "No one sees the king. You can see his under-under-subsecretary."
Fifteenth Level PC: "I'd like to see the king."
Guard: "Certainly, sir. Follow me to the audience chamber."
Fortieth Level PC: "I'd like to see the king." (casts custom epic spell summon regent)
Guard: "Er... here he is now. Apparently, just sitting down on the privy."
My thrills in higher-level play are in having both the raw power and the flexibility to be able to deal with situations and challenges that are increasingly complex, and require more initiative and independence from us as players. Recently, our group has been discussing making the transition from reacting to campaign events to being proactive (actively pursuing major players in the opposition rather than waiting for them to find us, stuff like that). I feel like at these levels, we should be telling the DM what the next adventure is going to be, not the other way around.
Krafus said:Heh, nice analogy. Although I can think of a dwarf from a certain popular fantasy series who would've been mighty disappointed if his father had vanished because of that spell in this particular situation...
Telling the DM what to do? So you've turned him into your b1tch! Now that's a sign of power!![]()
![]()
Eh?Krafus said:Heh, nice analogy. Although I can think of a dwarf from a certain popular fantasy series who would've been mighty disappointed if his father had vanished because of that spell in this particular situation...