Tales of the Valiant vs. 5e: How different?


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UngainlyTitan

Legend
Supporter
Greetings, friends. I know ToV is similar to 5e. I am wondering how different it is. For example, is this high heroic fantasy, like 5e? Are there the same (he writes politely) power creep issues with characters as in 5e? Any insights would be most welcome!
From a quick scan of the rules in beta, it is the same type of high fantasy, and I think there is some creep but could not speak as to how much.
 






SlyFlourish

SlyFlourish.com
Supporter
Greetings, friends. I know ToV is similar to 5e. I am wondering how different it is. For example, is this high heroic fantasy, like 5e? Are there the same (he writes politely) power creep issues with characters as in 5e? Any insights would be most welcome!

I like to think of 5e as an open platform for lots of RPGs, including D&D 2014, D&D 2024, Tales of the Valiant, A5e, Esper Genesis, Broken Weave, and others so, from that perspective, Tales of the Valiant is 5e. But I presume you're comparing it to either D&D 2014 or D&D 2024.

Full disclaimer, I have yet to play Tales of the Valiant and have only one session of D&D 2024 under my belt. Also a disclaimer, I wrote material for TOV's Monster Vault and upcoming Gamemaster's Guide.

Tales of the Valiant is high heroic fantasy. They fixed a lot of class stuff and I don't think they went as overboard as WOTC did with D&D 2024. However, they didn't really spend much time cleaning up spells so there's still issues with the various conjure spells, heroes feast, counterspell, and other spells D&D 2024 cleaned up.

They have their own version of weapon mastery but it has a limit on only being able to do them once per turn and omitting damage to do so. I prefer that limitation and cost, at least on paper.

Each class has only two subclasses compared to D&D 2024's four, so that limits it a bit, but I expect we'll see a bunch of new subclasses from Kobold Press.

The TOV Monster Vault is out as well and the monster design is fantastic. Easy to run at a table with a definite modern design of not burying a monster's CR in their spell listing. Much easier on the eye than the new D&D 2024 style.

It also has the best encounter building guidelines ever put down on paper... but I might be biased in that assessment.
 



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