Tales of the Valiant vs. 5e: How different?


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To the OP, Tales of the Valiant is just D&D 5E with some different subclass and ancestry options. It's got some specific rules tweaks that are slightly different, but you could easily have someone at the table bring a PC from the 2014 D&D PHB, the 2024 D&D PHB, Tales of the Valiant and...heck, Ruins of Symbaroum or something, and it will all run together just fine.
 

GothmogIV

Adventurer
I like to think of 5e as an open platform for lots of RPGs, including D&D 2014, D&D 2024, Tales of the Valiant, A5e, Esper Genesis, Broken Weave, and others so, from that perspective, Tales of the Valiant is 5e. But I presume you're comparing it to either D&D 2014 or D&D 2024.

Full disclaimer, I have yet to play Tales of the Valiant and have only one session of D&D 2024 under my belt. Also a disclaimer, I wrote material for TOV's Monster Vault and upcoming Gamemaster's Guide.

Tales of the Valiant is high heroic fantasy. They fixed a lot of class stuff and I don't think they went as overboard as WOTC did with D&D 2024. However, they didn't really spend much time cleaning up spells so there's still issues with the various conjure spells, heroes feast, counterspell, and other spells D&D 2024 cleaned up.

They have their own version of weapon mastery but it has a limit on only being able to do them once per turn and omitting damage to do so. I prefer that limitation and cost, at least on paper.

Each class has only two subclasses compared to D&D 2024's four, so that limits it a bit, but I expect we'll see a bunch of new subclasses from Kobold Press.

The TOV Monster Vault is out as well and the monster design is fantastic. Easy to run at a table with a definite modern design of not burying a monster's CR in their spell listing. Much easier on the eye than the new D&D 2024 style.

It also has the best encounter building guidelines ever put down on paper... but I might be biased in that assessment.
Thanks, Mike. I think my group is going to stick with DCC. More our jam.
 


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