D&D 4E Talisman 4E! Whoa!

I'll be getting it...I have 1st ed. + all expansions but they're in a fairly delapidated state, and even though I like the art style of the original game, I like the look fo the new edition as well.

I had the 3rd edition + expansions as well at some stage but one of my ex-girlfriends kept them after a bad break-up and never gave them back (I hope she doesn't see how much they're worth on e-bay!).
 

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I own Talisman 3rd Ed with all expansions, and I love it. I've heard from more than one person that 3rd Ed sucks, but noone has ever satisfactorily explained why.

I've played 2nd Edition a loooooong time ago, but about all I can remember is that it had a lot more expansions than 3rd Ed.

So, anybody got some good reasons why I should put my 3rd Ed on a backshelf (or sell it on eBay) and go out and get 4th Ed? What's the differences . . . other than 2e/4e rocks, 3e sucks?
 

2e/4e rocks! 3e sucks!

More to the point...

In 2e, you gained Craft from encounters on the board (and quite a few did so), and Strength primarily by defeating monsters. Spells were either "you always had one", or gained from encounters.

7 Strength points of defeated monsters = +1 Strength. In 3e, any monster gave you XP, and it was 10 XP to one point of Craft, Strength or a spell. Spells were much harder to come by in 3e, which IMO made the game a lot less fun. Slower advancement as well? Not so good for a game that already could drag.

The characters tended to have fewer and less interesting abilities.

Cheers!
 

Simplicity said:
As much as I want to get this... I can't. It looks like it's exactly the same game as 2nd edition Talisman with updated graphics. I have like 3 expansions for the 2nd edition game, updated artwork is not going to get me to go back to vanilla. :-/

Some of us are more than happy that this is coming out so that we don't have to spend $200 on ebay to obtain it.
 

I never played Talisman, what's the scoop on the game?

I finally snagged an AH edition of Titan, and although I'm glad to hear that it's coming back into print, I hope that the publishers are crediting and paying Tramp and McAllister for the sales, somehow....
 

grodog said:
I never played Talisman, what's the scoop on the game?

It's a light (and fun) fantasy adventure game. Each player is an adventurer trying to reach the Crown of Command in the middle of the board and impose their will on the kingdom. To do this, they must pass through the Valley of Fire, for which they need a Talisman.

Gameplay is pretty simple: a character has Strength (starting 2-4), Craft (2-4), 4 Lives and 1 Gold, and some special abilities. They also have an alignment: Good, Evil or Neutral. Each turn, a player rolls the die and moves that many spaces clockwise or anticlockwise around the board. Most squares have "Draw 1 Card" on them, in which case you draw one card from the Adventure Deck (which has Events, Monsters, Spirits, Strangers, Followers, Objects, Gold, Magic Objects and Places in it) and encounters that card. Cards might stay on the board, or do other things.

Other squares have preset encounters - e.g. you can Pray at the Temple; buy stuff in the City; or be healed in the Chapel.

The board is divided into three regions: Outer (where everyone starts), Middle, and Inner. The Inner region has a lot of challenges you must face (e.g. Crypt; Vampire's Tower, Maze; "Dice with Death) before reaching the Valley of Fire and the Crown of Command.

Combat is very simple: both sides roll one die and add it to their strength. Highest roll wins. Special abilities, spells and objects may modify that. Some players may attack each other in Psychic Combat (using Craft), and you always fight spirits with such. Other characters have special abilities - the Sorceress can beguile followers from characters she lands on; the Thief can steal an item from anyone. The Wizard always has one spell.

Example characters:
Troll - 6 Strength, 1 Craft: You do not have to roll the die in the Crags.
Warrior - 4 Strength, 3 Craft: You may roll 2 dice in combat and use the higher roll. You may use two (1-handed) weapons at the same time if you don't use a shield.
Wizard - 2 Strength, 5 Craft: You begin the game with 2 Spells. You always have at least 1 Spell. You may attack characters in Psychic Combat.
Prophetess - 2 Strength, 4 Craft: You always have 1 spell. You may look at the spells held by other players. When you draw adventure cards, you may discard (only) one to draw a new one.

Example adventure cards:
Dragon: Strength 7. The dragon will remain here until killed (yes, it attacks you unless you evade it).
Goblin: Strength 2
Magic Belt: You add 1 to your Strength while you have the Magic Belt.
Sword: You add 1 to your Strength when you use the Sword in Combat.
Wand: You always have one spell.
Poltergeist: A Poltergeist has attached itself to you! You must take it as a Follower. You do not roll the die for movement, instead only moving 1 square/turn. You discard the Poltergeist when you cross a river.

Game time is generally 1-2 hours.

I finally snagged an AH edition of Titan, and although I'm glad to hear that it's coming back into print, I hope that the publishers are crediting and paying Tramp and McAllister for the sales, somehow....

The rights for Titan are apparently very confused indeed; I'm amazed that Valley Games have got them. There'd be a tale there, I guess...

Wizards has said at some point that they don't actually have the rights to a lot of old AH games. :(

Cheers!
 

Thanks for the summary, Merric. So, given that this seems to be a redux of the 2nd edition Talisman, is the 2nd edition to go for, in general (there are 3 I suppose?), and what's the scoop on expansions? :D
 

grodog said:
Thanks for the summary, Merric. So, given that this seems to be a redux of the 2nd edition Talisman, is the 2nd edition to go for, in general (there are 3 I suppose?), and what's the scoop on expansions? :D

2nd edition was really great.. but 4th would be the one to get, as, from what I hear, it fixes a few problems with 2nd ed.

The timeline of Talisman:

1983 - Talisman 1st edition (the one I have!)

1985 - Talisman 2nd edition (almost identical to 1st, except colour cards)
1986 - Talisman: The Expansion. (gotta love those names) new cards.
1986 - Talisman: The Adventure - new cards & endings
1987 - Talisman: Dungeon - new cards & map
1988 - Talisman: Timescape - new cards & map
1991 - Talisman: City - new cards & map
1993 - Talisman: Dragons - new cards & ending

1994 - Talisman 3rd edition (major changes in look and play; not for the better IMO)
1994 - City of Adventure - new cards & map
1994 - Dungeon of Doom - new cards & map
1995 - Dragon Tower - new endgame (including 3d tower for board)

2007 - Talisman 4th edition (back to 2e, although with new art).
We haven't heard of any expansions yet, but they seem likely. A special card, "Arena" is being given away through some channels. It originally was from one of the expansions.

A full set of Talisman 2e goes for a *lot* on e-bay.

See also:
- http://en.wikipedia.org/wiki/Talisman_(board_game)
- http://www.boardgamegeek.com/game/714

Cheers!
 


No problem, Allan!

Most of the expansions weren't that good. The first couple to 2e were moderately good additions to the game, but balance got pretty wacky, especially with Timescape (I didn't like the theme of that one). The City was one I wanted to love, but it was tremendously underpowered.

I think that, if they do expansions to 4e, they'll be better balanced. Modern game design is great! :D

Sadly, despite being a huge Talisman junkie back in the day (1986-9), I don't have any of the expansions. I just didn't have the money. When given a choice between an AD&D book or a Talisman expansion, it had to be AD&D, didn't it?

So, 4e is looking really attractive to me. I've tried the other fantasy adventure boardgames on the market at present - Runebound, Descent & World of Warcraft TBG - and none of them impress me as much as Talisman. Runebound would have a chance, but its lack of player interaction really kills it for me.

Cheers!
 

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