D&D 5E Tall's PotA Campaign - IC

Sacred Stone Monastery, Day 7, Early evening

After alerting some of the guards while climbing down the cliffs, you skirt round the monastery keeping the patrol on the far side so as not to be seen. As you hunker down against the wall, indistinct voices drift across the ravine, too faint to make out but its obviously the guards sending out another patrol to investigate the noise you made earlier. Even in the dim moonlight, you can make out the shapes of three short figures heading towards where you climbed down. They spend some time looking around then set off on another patrol around the monastery. It's clearly not the same lazy walk they have been doing so far, its more purposeful, if directionless now.
 

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GM:
Sorry, would that be the garden door or south east?

Sorry this crossed my last post. Given the overgrown nature of the garden it appears it doesn't get used much, if at all. You could go through door 'F' or climb the garden wall (about 10ft high), though choosing door 'C', 'D' or 'E' would be pure guess work.

You've not seen door 'G' used either, but the way to it is clear with a dirt track leading up to it.
 

GM: Also forgot to mention that, in my head, you've skirted around to the north while the patrol went along the south. The windows on the eastern wall are all bricked up from the inside, something that you could not have seen from the cliff top. The windows you passed to the west and north walls were not.
 




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Dessarin/Stone Monastery
Day 7/Night
Round 0

Errol heard the duergar patrol and motioned to the others. “In here, before they come around.” He tried the door to the overgrown garden they had seen. It didn’t look like the place got used much. He indicated the nearest door (E). “Check if it’s locked,” he whispered, closing the garden door (F) very quietly. “I might be able to pick it if it is.”

[sblock=Actions]
Move:
Action:
Bonus Action:
Conditions:
Bolts used:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 2
AC: 16
HP: 36/36+6 thp HD: 4/4d10
Superiority Dice: (4/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 35
Bolts: 18
Action Surge (1/R)
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]

[sblock=Party Loot]
21 gp
[/sblock]
 

Sacred Stone Monastery, Day 7, Evening

The gate leading into the garden is locked, but it proves little more than a distraction and you pick it with ease. The door leading into the eastern end of the monastery also clicks open easily - however picking it felt strange, like you were stirring through porridge to pick the lock. No noise comes from within and opening the door reveals a landing with a flight of stairs heading down to the north and up to the south.

The dim moon light doesn't illuminate much else and J.V. is the only one who can see the north staircase leads down 20 feet to another door. The south stairs go up about half a flight then open into a room, 50' x 40', that has been fitted out as a laboratory, with work tables covered in alchemical apparatuses and shelves full of strange curios and dusty clay jars. The windows have been bricked up, and cobwebs hang thick in the ceiling corners. An ancient figure peruses a heavy tome that lies open on a small desk, making notes on sheets of parchment, he looks up and fixes you with his gaze.

Everyone hears a calm, firm voice roll out of the darkness, "I have already told you no. Depart! J.V. sees him wave a dismissive hand then bend back to his writing.
 

Ilvellios looked nervously at the others, then shrugged, figuring the old man had already spotted us and had not called for the guards.

"Pardon the intrusion, revered elder, but we have not spoken ere now?"
 

"Perhaps not with thee directly, but I wan't nothing to do with thy order. Mine studies keep me here, I care not for the rest of this place, but leave me in peace. The ward I placed on the door should have suggested so"

GM: Pardon my quothing - 'tisn't very good. Just take away from it that his language is very old and somewhat outdated.
 

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