D&D 5E Tall's PotA Campaign - IC


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TallIan

Explorer
GM: Usually as a member of a faction you will notice subtle hints that an establishment is friendly towards your faction, or a certain way that people great you as well.


JV notices that the sign for the bath house is held up by a pair of antlers, the name, Excellent Elutriate, is another clue as the initials EE are styled a certain way that only a member would notice. After ordering a bath a certain way, you are upgraded to a private room, where you can talk in private to the proprietress.

She is delighted to have another member in town and is all too keen to soak up any information you can give. She picks up eagerly on your discovery of the Mirabar bodies. "Mirabar will be most interested in those. I hope that the rest fared better, it would appear that they have been captured for some reason. That is not good for Mirabar nor for us. There was a moon elf carrying some magical seeds as a gift for the abbey of Goldenfields - that is a little south of the Bargwright Inn - we were hoping to curry favour with them.

Once done with his bath JV can find the closest thing to a book shop or library in Red Larch at Valivoe’s Sundries. Valivoe stocks a bit of everything and looking at the store the only reason you couldn’t find what you wanted here is because you don’t have time to look. He takes a dim view of you using his books as a library at first, but some friendly chatter peaks his interest and he allows you to stay and do your research, on your honour that you tell him what you find.

Looking through the books takes you most of the night, as there is no system to how he stores them or index to suggest where to look. You do manage to find numerous references and stories of strange cults that flair up occasionally then either fade away or get killed off, sometimes by the law sometimes by bandits and in one reference apparently by another cult. The cults worship the elements, air, water, earth and fire. judging from the probable dates of the various books it would appear that there is rarely more than one or two different cults at any one time. Each has a symbol representing much that same function as a religious symbol.

GM: How much you want to tell Vallivoe is up to you, but if you want to hold back a deception roll will be required. The more you hold back the harder it'll be to lie.

I'll post info on the other things as the rolls come in, I think that might help avoid a huge wall of text post by me.
 

Yavathol

Explorer
OOC:
There are four of us, I believe, so each PC will get 5gp from Harbuk? Ilvelious will spend about 1 gold on buying drinks and greasing palms with locals in general to see if anyone has seen any of the strangely armored people around. Anyone with really interesting information will be rewarded with a gold coin of their own. I'm hoping that [MENTION=6801311]KahlessNestor[/MENTION] will be willing to roll the checks, and that my assistance and gold will provide him with advantage?
 

TallIan

Explorer
GM: If KahlessNestor is happy that will be fine.


On another note, I apear to have not copied a paragraph into my previous post.

JV also finds a new book at Valivoe's, written in dwarfish, it is of exceptional quality. Leather and guilt bound with beautiful illumination and calligraphy. It stands out from any other book in the shop. When Asked about it Valivoe can't offer much except that he took it in trade from a traveller from Womford.

The book is clearly one of several volumes detailing the genealogy and history of Mirabar.

Sent from my HTC One using Tapatalk
 

KahlessNestor

Adventurer
I'm happy to roll, though it will have to wait for Monday morning. I'm off for the weekend. If someone wants to roll with my stats, that's fine too. Sorry!

Sent from my SM-G900P using Tapatalk
 

KahlessNestor

Adventurer
2ed598l.jpg

Red Larch
Evening


Returning to Red Larch, Errol and the others reported the information they had found to Harbuk and the Mirabarran delegation for retrieval of the bodies. As several others went off to do some research, Errol followed Ilvellios to the tavern. They shared drinks and talk with the locals, trying to gain more information.


[sblock=Actions]
Action: Persuasion with Advantage: 1D20+2 = [9]+2 = 11http://roll.coyotecode.net/lookup.php?rollid=142785
1D20+2 = [9]+2 = 11

Move:
Conditions:
[/sblock]


[sblock=Errol’s Mini Stats]
Errol Dax
AC: 15
HP: 28/28 +5 thp
Superiority Dice: 4/4 @ d8 (Commander’s Strike, Rally, Trip)
Arrows: 40/40
[/sblock]

 

TallIan

Explorer
GM: Sorry to be pedantic about this but I can foresee a lot of confusion if I don’t clear this up at the start. There is a delegation from Mirabar, who set out around three months ago as a political mission to the region, they are the ones who are missing and no one has seen them in about two weeks. There is also an envoy who has been dispatched to track down the delegation, he is the one who was haranguing Harbuk and is available to talk to.


Camped outside of town are two caravans, each within their own defensive ring. Between them and the town is a much smaller campsite consisting of three tents, each capable of sheltering six people. Around a dozen horses are hobbled nearby, nibbling on the grass.

As Erol and Ilvilious approach they are challenged by a dwarf guard who, after assessing that you aren’t a threat, takes you to see the envoy. He introduces himself as Agrathan. He is initially sceptical of your claims, thinking that you are just rogues looking for easy coin, but after some details convince him otherwise his excitement is evident. It takes some convincing from his escort that they should wait until morning to retrieve the bodies, but he starts to see sense and then volunteers some more information on the delegation.

“The delegation represented a number of factions within Mirabar, all with trade interests in the south. It consisted of twelve nobles or high level guild members, each representing their respective faction interests, and was escorted by around forty five soldiers; shield dwarves, cavalry and archers. If it has been attacked, as your find would suggest, this is not a bunch of bandits but an act of war or a determined attempt by a large group to make it look like one.

They had planned to travel to Westbridge, then on to Beliard, from there south through Womford and to Greenfields. I was planning to head directly to Greenfields and work backwards from there, but it would appear they may never have gotten that far.”

He offers you 20GP for your trouble then says, “We are traveling too light to carry much gold with us, so I can’t offer you much in the way of reward if you find anything else. I can assure that the Mirabar army looks after its own and will pay a reward for rescued soldiers – though the consequences for those who take them prisoner are usually more severe, it may be hard to do anything this far into foreign soil though. The nobles and guild members will most certainly pay a reward for their rescue.


Returning to town, Erol and Ilvelios head to the tavern to enquire about the strange armours they saw. Ale proves to be a good social lubricant, but many of the locals are too concerned about their loss of livelihood, with many of the town business owners arrested, they aren’t sure what to do.

A number of townsfolk seem to think the feathery armour may be linked to Feathergale Spire. The knights there rarely come through here, preferring to fly directly to the spire, but the occasional wagon that has come through Red Larch has been escorted by men in light blue robes with a feathery mantle.

One group of quarry workers do think that they saw the symbol Earth on some trouble makers that were scaring them off at night. For some time the quarry workers have been trying to do some extra work at night, but sometimes a group of strange men were scaring the workers away. The strangers never did anything, just loitered in the shadows and calling out or chanting, but the quarry workers are fairly sure they saw the symbol on the breast of some of them. They didn't wear serious armour though, possibly just a leather shirt.
 

Yavathol

Explorer

"Well, this all seems very suspicious," Ilvellios addressed the others
OOC: (assuming at some point we meet up and compare notes)



"Talking to the envoy means that we now know the planned route, and could possibly go to Westbridge, Beliard and Womford to see how far the delegation made it. What puzzles me is that there was no sign of what happened to any survivors, and the delegation was large enough that it would be hard to move all those captives with none escaping and leaving no tracks. Makes me wonder if that was the actual battle site or the body we found was a survivor from an earlier battle?

Certainly it looks like the strangely armored ones were the other side, though we have nothing to indicate yet who started the fight.

I think, while we're still in town, that I'd like to interrogate the town elders, because we know that the Earth symbol was found in the cavern, and we can also ask them what the people in the quarry were doing!"



OOC:
How far outside Red Larch is the quarry please TallIan? And what is the current status of the elders - have they been accused but not yet tried? Tried and sentenced to death?

We probably don't have a lot to influence them with:-( Maybe a charm spell or ruse of some sort would be more effective than simply asking?



[sblock]Ilvellios hp 21/21 thp: 5/5
Str +0(+2 Saves), Dex +3(+5 Saves), Con +1, Int +0, Wis +2, Cha -1
Acrobatics +5, Survival +5, Stealth +5, Insight +5, Perception +5
AC 16
Inspiration no
Ki: 3/3
HD: 3/3
Quarterstaff +5, 1d8+3
Unarmed/Radiant Bolt +5, 1d4+3
http://www.enworld.org/forum/showth...otA-Campiagn&p=6897912&viewfull=1#post6897912
[/sblock]
 

TallIan

Explorer
GM: The timeline atm is JV will be tied up with his research at Valivoe's until the very early hours of the morning. Erol and Ilvelios will be in the tavern until around midnight. Snikkelfitz hasn't said what he's doing yet.

There are two quarries, one to the north and one to the south. Both are right on the edge of town - the storage and administration buildings for them are part of the town, https://www.dropbox.com/s/4ujwjwi1t1jacgn/PC%20Red%20Larch.jpg?dl=0]Town Map[/URL], the one you have been told about is the north quarry.

The elders have been arrested and are awaiting trial, part of the problem the town is having is that most of what passes as a judiciary in town is in the stocks. As the town elders are in the stocks they are outside so you can approach them whenever you like. Due to the problems their arrest has caused, none of them seem to be getting much sympathy from the townsfolk (eg very few people are offering them water or warm clothes).

You certainly can use a spell, but you can also persuade or intimidate them (roll as appropriate) and you can try to use an insight roll to gauge which roll would be best for which person.
 

Thateous

Explorer
J.V. divulges all he can to the proprietress and takes note of the moon elf and ask for a description. After his meeting a quick bath to wash the wear of the road off he heads over to Valivoe’s Sundries where he introduces himself as a member of the Purple Dragon Society Cloister and explains his mission. Glancing through Valivoe's lack of an index system makes J.V. cringe and he offers to sort the books as he goes through. Finding the finely bound book prompts a cry of "Eureka! from J.V. as he stands triumphantly, knocking over a few books he had in his lap. His inquiries about its origin and authenticity return little. He does however, set the book aside and continue organizing the books well into the next morning.
 

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