GM: | Sorry to be pedantic about this but I can foresee a lot of confusion if I don’t clear this up at the start. There is a delegation from Mirabar, who set out around three months ago as a political mission to the region, they are the ones who are missing and no one has seen them in about two weeks. There is also an envoy who has been dispatched to track down the delegation, he is the one who was haranguing Harbuk and is available to talk to. | |
Camped outside of town are two caravans, each within their own defensive ring. Between them and the town is a much smaller campsite consisting of three tents, each capable of sheltering six people. Around a dozen horses are hobbled nearby, nibbling on the grass.
As Erol and Ilvilious approach they are challenged by a dwarf guard who, after assessing that you aren’t a threat, takes you to see the envoy. He introduces himself as Agrathan. He is initially sceptical of your claims, thinking that you are just rogues looking for easy coin, but after some details convince him otherwise his excitement is evident. It takes some convincing from his escort that they should wait until morning to retrieve the bodies, but he starts to see sense and then volunteers some more information on the delegation.
“The delegation represented a number of factions within Mirabar, all with trade interests in the south. It consisted of twelve nobles or high level guild members, each representing their respective faction interests, and was escorted by around forty five soldiers; shield dwarves, cavalry and archers. If it has been attacked, as your find would suggest, this is not a bunch of bandits but an act of war or a determined attempt by a large group to make it look like one.
They had planned to travel to Westbridge, then on to Beliard, from there south through Womford and to Greenfields. I was planning to head directly to Greenfields and work backwards from there, but it would appear they may never have gotten that far.”
He offers you 20GP for your trouble then says, “We are traveling too light to carry much gold with us, so I can’t offer you much in the way of reward if you find anything else. I can assure that the Mirabar army looks after its own and will pay a reward for rescued soldiers – though the consequences for those who take them prisoner are usually more severe, it may be hard to do anything this far into foreign soil though. The nobles and guild members will most certainly pay a reward for their rescue.
Returning to town, Erol and Ilvelios head to the tavern to enquire about the strange armours they saw. Ale proves to be a good social lubricant, but many of the locals are too concerned about their loss of livelihood, with many of the town business owners arrested, they aren’t sure what to do.
A number of townsfolk seem to think the feathery armour may be linked to Feathergale Spire. The knights there rarely come through here, preferring to fly directly to the spire, but the occasional wagon that has come through Red Larch has been escorted by men in light blue robes with a feathery mantle.
One group of quarry workers do think that they saw the symbol
Earth on some trouble makers that were scaring them off at night. For some time the quarry workers have been trying to do some extra work at night, but sometimes a group of strange men were scaring the workers away. The strangers never did anything, just loitered in the shadows and calling out or chanting, but the quarry workers are fairly sure they saw the symbol on the breast of some of them. They didn't wear serious armour though, possibly just a leather shirt.