D&D General Technology in D&D, the IRL Timeline, and Pausing It.


log in or register to remove this ad

Cadence

Legend
Supporter
Because it’s a game and we want to play.
Sure. I'm just wondering why you'd set it up to be crawling with 3rd-5th casters. I'd figure they'd be a pretty small percent next to all the peasant farmers and craftsmen and their kids and even bandits and low level soldiers, so that if a plague broke out the number of lesser restorations available would be hard pressed to tamp it down. And that there wouldn't be so many 5th level casters that a troop of archers and cavalry would all be useless.
 

The issue of different inventions and discoveries comes up in threads now and then (why not have gun powder? what makes a world believable? shouldn't usual physics and chemistry work by default? etc...). And so I was wondering today about when different inventions came about/became widely used in real life. I give a rough timeline below, and if anyone has more to add or corrections to make, please put them in a reply!! I'll edit the list as I see them.

Building from this, is there an easy way to justify why an x,000 year old civilization with scholars (or PCs whose players' took science classes) hasn't come up with some of the more advanced things without the reason being some god/deity/power stopped it from happening.
  • Does anything break in terms of history, physics, biology or their outcomes if a world just doesn't have much fossil fuels? (No easy heating of metropolises in colder climes? Does this stop large scale industrialization without getting rid of all the forests anywhere close?)
  • Any good reasons nitro-glycerin would never be discovered, thus stalling things out at black-powder and never getting to smokeless powder?
  • Does having lodestone be very rare deal with anyone really discovering electrical generation? Does having it be rare mess up how physics would word? Is non-magical electrical generation enough harder than some other things that it can just be handwaved away?
Are there any big things besides fossil fuels, nitro and its biproducts, and electricity that could really throw things off?

-----

pre-1000
Abacus
Aqua regia
Ballista
Banknotes
Cement
Chain mail
Cog ships
Crossbow
Dulcimer
Elements discovered: Antimony, Arsenic, Bismuth, Carbon, Copper, Gold, Iron, Lead, Mercury, Platinum, Silver, Sulfur, Tin, Zinc
Fiddle
Fireworks
Firelance
Glassblowing
Greek fire
Gunpowder
Hardened and tempered steel blades
Hindu-arabic numerals (but not in Europe)
Longboats
Mangonel
Miasma theory of diseases
Onager
O-Yoroi armor
Paper
Porcelain
Quillon (Cross-guard)
Rebec
Recurve bow
Sulfur Matches
Theory of inheritance of acquired characteristics
Toilet Paper
Six trigonometric functions
Spontaneous generation theory
Windmill
Woodblock Printing
Water Wheel
Windmill

1000s
Alfahzen refutes extramission theory of vision
Fauchard
Moveable Type
Solving polynomial equations

1100s
Bessemer process
Bond Trading
Compass
Counterweight Trebuchet

1200s
Double-handed Broadsword
English Longbow
Eyeglasses
Falchion
Hand Cannon
Landmine
Modern buttons
Optical lenses

1300s
Bardiche
Blast furnace
Cannon
Carrack
Clavichord
Full plate armour
Halberd in wide use
Katana
Litmus (for acids and bases)
Multistage Rocket
Naval mine
Slide Trumpet
Viola

1400s
Arabic numerals widely known in Europe
Arquebus
Bastard Sword
Caravel
Coil spring
da Vinci (for example) still advocates extramission theory of vision
Infinite power series expansion of pi
Mariner's Astrolabe
Matchlock
Mechanized clock
Printing Press
Ranseur
Rapier

1500s
Arabic numerals commonly used in Europe
Floating Dry Dock
Galleon
Harpsichord
Heliocentricism fully worked out
Mercator Projection Map
Rifling
Smoothbore Musket
Violin
Wheel lock

1600s
Bacteria discovered
Barometer
Elements discovered: Phosphorous
Flintlock
Mechanical Calculator
Microscope
Newspaper
Pendulum Clock
Telescope
Vacuum Pump
Slide rule
Socket bayonet

1700-1749
Alcohol thermometer
Commercial steam engine (for pumping water)
Elements identified: Cobalt
Flying shuttle for looms
Mechanized Cotton Spinning Machine
Piano

1750-1799
Artificial Refrigeration
Carbonated Water
Cottin gin
Dueling pistols
Early Steamboat
Elements identified: Hyrdrogen, Nickel, Magnesium, Oxygen, etc...
Hot Air Baloon
Lithography
Modern Moldboard Plow
Modern parachute
Precursors to evolutionary theory
Sewing Machine
Sextant for navigating
Smallpox vaccine
Steam Powered vehicles
Threshing Machine

Later
Arc lamp
Bolt Action
Dynamite
Friction match
General Anesthetic
Germ theory
Heliography
Internal Compustion engine
Lawn Mower
Locking Door handle (post 5)
Modern woodpulp paper production
Morphine
Nitroglycerin
Pastuerization
Percussion cap guns
Smokeless powder
Spontaneous generation disproven
Steam Locamotive
Superphosphate fertilizer
Valved brass instruments
Votaic pile
Workable Steamboat
Zipper

A few suggestions:

Gunpowder and fossil fuels are notorious for attracting fire elementals, even when not in use. Additional safeguards must be put in place before any large-scale application, making the costs and risks much more than in the real world.

Moveable type and the printing press are of extreme interest to fiends and devils. No one knows exactly why, but theories abound. An alarming percentage of famous inventors and printers have been unmasked as infernalists. Most print-houses are operated by religious institutions for this reason, and on a much smaller scale.

The secrets of porcelain production are fiercely protected by an ancient dragon and her cult of dragon blooded descendants. Any attempt to steal this knowledge - or to independently replicate it - is an invitation to assassination.

Observing the microscopic world comes with the added rare risk of accidently peering into other planes or attracting the attention of magical microorganisms. Lenses can't just be ground and set, they must be warded, made with additional materials and training. They're phenomenally rare.

Compasses are largely useless unless you have the training to account for ley lines' affects on geomagnetic secular variation. It's a whole field of academia.

Hot air balloons attract the attention of air elementals. About 1 in 6 get escorted to the Elemental Plane of Air, never to be seen again.

The steam engine is considered an apocalyptic device among the denizens of the feywild, depicted in their most chilling art and stories long before it was invented. The Archfey have launched missions akin to crusades against previous inventors.

It turns out clothing buttons have some some low-key magical properties that a lot of folk don't want to get involved with. 1) They attract fairies, who consider them more valuable than gold. 2) A lost button from regularly worn garment can be used as a component the same way a lock of hair or dram of blood can in dark magic.

An undead army washed over and completely destroyed the empire that was this fantasy world's analogue to Islam's golden age, thus setting back mathematics, astronomy and chemistry a good 400+ years.

What I'm getting at here is that, in a magical world, there are lots of reasons technological development could be rife with pitfalls and set-backs, side by side with the mundane ones.
 
Last edited:

Ixal

Hero
Something to remember when applying history is look at the why as much as the how or what. So pre- 1st C. CE the Roman Empire had:
Running water
Mechanical lifts amd elevators
Water and steam driven engines (though not used to the extent or purpose of the later Industrial Age)
A somewhat centralized government
A somewhat centralized and organized economy
Public works
Massive masonry engineering projects
Infrastructure projects (roads, bridges, civil engineering projects)
A centralized military command (at least compared to most other civs)
A network of reliable communication around the Empire (considering)
Public baths and a general sense of personal cleanliness
And so much more...

Forward a few hundred years and we have people living in wood houses framed in poop, mud and straw, living in offal, covered in dirt, dung and fleas and wondering what race of giants built that weird bridge that goes nowhere (aquaduct).
While local Lords raise small armies of personal soldiers based on who they like and what titles they've earned versus actual ability.
Hey, but the swords are amazing.

My point is that even while we advance we regress. The problem with most fantasy histories is that we forget that non god-like beings sometimes cause problems. (Attila, Ghengis Khan, Hitler, etc.) So, I think it's fine that some of these worlds don't advance, but they need better reasons I would say. I don't think any Empire has stood the test of 1000 yrs. without some sort of forking, split, civil war/strife. So, measured regression inside general progression is the key.
The "Dark Age" was a lot less dark than how people think (how do you think people lived in roman villages? It wasn't aqueducts and masonry everywhere) and the regression was not global or even continent wide either while agriculture for example steadily advanced.
 
Last edited:

Historically, the biggest driving factor in societal institutionalization is the need to move large quantities of water.
I think that is an oversimplification, and really only applies in the early stages. Britain was the first place to industrialise and there is no lack of water. Indeed water was the initial industrial power source before coal took over.

But I agree with your general point - it is society that drives technological change, not time.
 


Given how young most setting worlds are, there's a case for less in the way of fossil fuels, if not none. That said, if you have coal seams, you probably have oil. And unless your ironmaking civilizations are denuding vast forests, you probably have coal.
This is not correct. coal and oil where formed under different conditions and there is no reason to suppose those conditions occur in the same place. Normally, when a tree dies it rots without forming coal. In order for coal to be formed the dead tree has to fall in a location where a lack of oxygen prevents decay - i.e. into water. Oil is formed on ancient sea beds.

However, in a fantasy world there is no reason to suppose fossil fuels got into the ground scientifically. They where used for hundreds of years before people had any idea how they came to be there - it was just assumed to be the same as minerals.

Also, you do not need fossil fuels to smelt metals. If you have trees you can make charcoal, and charcoal does just as well. It's only when it comes to mass industrialisation that you need fuel in much larger quantities than can be produced by charcoal burning.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I think that is an oversimplification, and really only applies in the early stages. Britain was the first place to industrialise and there is no lack of water. Indeed water was the initial industrial power source before coal took over.

But I agree with your general point - it is society that drives technological change, not time.
Well, you’re talking about industrialization, I was talking about institutionalization. Great Britain was already highly institutionalized by then.
 

Well, you’re talking about industrialization, I was talking about institutionalization. Great Britain was already highly institutionalized by then.
True, but the OP is talking about technology that includes industrialisation.

And Britain's institutionalism was, in effect, imported. You can argue that it starts in areas water deficient, but it is then spread by migration and conquest.
 

Tonguez

A suffusion of yellow
The aeolipile steam engine was described by Hero in 1AD but remained a curio for 1750 years - just because a technology is known doesnt mean there’s impetus to use it. Gunpowder and the Parthian battery are similar examples.
thats even more so in fantasy worlds where magic is immediately useful so things like dangerous gunpowder remain minor curiosities. Astronomy and biology dont work in fantasy either - the sun is a chariot of Helios and disease really is caused by undead curses, demons and tiny little oozes
 

Remove ads

Top