EnglishScribe
First Post
Also consider that 'common' feats (as most of the feats in the Craft document are) can be gained by training, which costs only time and wealth. This detailed in the 'Ordinary People' document, the craft document has not been updated with these rules yet. Also, as 'common' feats have no real impact on combat ability, they are the type of reward that the GM can give to characters with a detailed occupational background or who roleplay in that way.
Think of the character Durnik from the Belgariad and Mallorean. He is a craftsman, stays a craftsman and is a heroic craftsman right up until the point he takes the 'Belgariad Sorcerer' epic destiny. In my opinion with the core rules this type of character is very difficult to model.
Think of the character Durnik from the Belgariad and Mallorean. He is a craftsman, stays a craftsman and is a heroic craftsman right up until the point he takes the 'Belgariad Sorcerer' epic destiny. In my opinion with the core rules this type of character is very difficult to model.