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Teens in Space Wins Best RPG Origins Award

The 2020 Origins Awards have been announced, and in the role-playing game category, the winning game was Renegade Game Studios' Teens in Space.

Teens in Space uses the same system as Kids on Bikes. Renegade Game Studios has a partnership with WotC owner Hasbro, and recently announced an official Power Rangers RPG (and hinted at GI Joe, Transformers, and My Little Pony).

The Origins Awards cover a range of tabletop gaming categories, including board games, card games, and more. You can see all of this year's winners here.

TeensInSpace_PaperbackSkew_Transparent.png
 

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Russ Morrissey

Russ Morrissey

That's the market judging popularity for you, just like you want! Mike Mearls and Jeremy Crawford do just fine, I'm sure.

Never heard of them, but in all fairness I've never paid attention to game designers other than Kevin Hite (met him), Monte Cook (puts his name in the title, and you (because you told me). But after reading so many threads here about starving RPG writers, it is good to hear that at least a few are reaching the good life.

I'm also not impressed by popularity. Popularity in RPGs, IMO, usually equates into bland, middle-of the road, stereotypical products, much like Hollywood blockbusters tend to stick with the same old plot lines (which, to be fair, does sell). You find innovation in the indies who dare to build new systems rather than copy the same old same old. Sadly, these days that breed is almost extinct. Not not yet completely: currently my group is playing Degenesis, and while the system is junk, the setting is amazing.

What they need is recognition for the tireless GMs who patiently house-rule the bland cut&paste we get these days into systems worth playing. :cool: ;)
 

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Gradine

Final Form (they/them)
They came up with a new game system? I didn't know that. Otherwise, just another Saturday morning cartoon turned into a setting.

Turns out there's a lot of really neat innovation going on if you actually bother to pay attention to any of it.
 

Turns out there's a lot of really neat innovation going on if you actually bother to pay attention to any of it.

A rules-lite system based on exploding (d20-series) dice? That was innovative in the 90s.

Innovation refers to something new, as in new ground, new ideas, new applications. Adding a existing game system to a setting that can draw its basis back to 70s TV shows is not innovation, its repackaging.

But hey, if they make millions, good for them. It's about time someone gave D&D serious competition.

I'm not knocking the game, just pointing out that it isn't innovative.
 



Laurefindel

Legend
Most industry awards aren’t popularity contests, although many of the bigger ones like oscars and Grammys, will also include a “public’s choice” or “best seller” category. Recognition amongst peers is more than self-congratulation.

Fan-based Awards like the ENNIES fill a different role with different “audience“ and are just as important, but that doesn’t make industry awards less pertinent.

I for one am glad to discover a game I would have missed otherwise.
 


They came up with a new game system? I didn't know that. Otherwise, just another Saturday morning cartoon turned into a setting.
Teens in Space wasn't a new game system. It was an adaptation of another: Kids on Bikes.
Just like about 90% of current "indie" games...

There are massive numbers of PBTA games...
There are a handful of Kids on Bikes adaptations...
There are several adaptations of the GUMSHOE...

I don't know if the guys doing TIS were the guys who wrote KOB.
Never read either, but had heard of both.

The Origins awards have always been disconnected except for the ones done at the convention.
Looking at the best accessory - Citadel Paint. Really? WTF?
 

Fenris-77

Small God of the Dozens
You say 'adaptation' like it means something you want it to mean. Like, maybe that it's easy or facile. It Isn't. Or that it's somehow different than the proliferation of OSR or PBR games. It isn't.
 

TrippyHippy

Adventurer
Teens in Space wasn't a new game system. It was an adaptation of another: Kids on Bikes.
Just like about 90% of current "indie" games...

There are massive numbers of PBTA games...
There are a handful of Kids on Bikes adaptations...
There are several adaptations of the GUMSHOE...

I don't know if the guys doing TIS were the guys who wrote KOB.
Never read either, but had heard of both.

The Origins awards have always been disconnected except for the ones done at the convention.
Looking at the best accessory - Citadel Paint. Really? WTF?
Right?!

I dunno how controversial it is to say this, but I’ve had similar conversations in my own group. I think game design, as an art form has become stagnant recently. Apocalypse World and Gumshoe are games/systems that are more than a decade old, and simply copying then re-applying the same design format to different genres or settings isn’t being innovative (or ‘indie’). I am less aware of the Kids on Bike system, but if it has been done before, then what is actually new in this?
 

Fenris-77

Small God of the Dozens
You obviously aren't actually reading the games, that's the problem. You'd have people believe that a game like, for example, Swords of the Serpentine, is a cookie cutter Gumshoe game, when it's actually nothing of the sort. If you haven't actually read (or, gasp) played the games in question your opinion is pretty low on the totem pole. If you haven't played, or at least spent some quality time reading Kids on Bikes and Teenagers in Space why should anyone care what you have to say about them? That's an honest question btw, feel free to try and explain why anyone should should care about your hot take.
 

TrippyHippy

Adventurer
You obviously aren't actually reading the games, that's the problem. You'd have people believe that a game like, for example, Swords of the Serpentine, is a cookie cutter Gumshoe game, when it's actually nothing of the sort. If you haven't actually read (or, gasp) played the games in question your opinion is pretty low on the totem pole. If you haven't played, or at least spent some quality time reading Kids on Bikes and Teenagers in Space why should anyone care what you have to say about them? That's an honest question btw, feel free to try and explain why anyone should should care about you hot take.
Well, tell us what is innovative about it then?

And, frankly, most of the games that I’ve been offered to play in for this last year have been PbtA or Gumshoe games. I have played them, and come away with the entirely fair outlook about how innovative they all are.

They aren’t.

And whether or not you care about the opinions of others works both ways of course.
 

Fenris-77

Small God of the Dozens
I dont need to tell you a thing. You havent read the games and want to claim you know something. Sorry my friend, thats not going to fly.
 

TrippyHippy

Adventurer
I dont need to tell you a thing. You havent read the games and want to claim you know something. Sorry my friend, thats not going to fly.
And you can’t apparently elaborate on why they are innovative, so that is not going to fly either.

To reiterate, I have played in lots of PbtA and Gumshoe games. I even own a few, and yes I have read them. So with that straw man burnt to a crisp, how about answering the point made?
 

Fenris-77

Small God of the Dozens
Well, since the actual game in questions is Kids on Bikes, and not either of those two (not that you proved anything there anyway) I'd say your estimation of straw man crispiness is perhaps premature. The burden of proof here is on you my friend, so take it up or don't, your choice.
 

TrippyHippy

Adventurer
Well, since the actual game in questions is Kids on Bikes, and not either of those two (not that you proved anything there anyway) I'd say your estimation of straw man crispiness is perhaps premature. The burden of proof here is on you my friend, so take it up or don't, your choice.
No it isn’t.

The question is: what makes this game innovative? You conspicuously will not answer that question (I dunno - have you actually read it!?) and all you have done so far is use ad hominem against the questioner. The default position of not being able to elaborate on what makes it innovative, is that it isn’t. That is currently the position where this discussion is parked at.
 
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Fenris-77

Small God of the Dozens
I don't have to answer it, that's the great thing. You're the one who intimated that it was copy-paste pap, so either back that opinion up or leave it,. It doesn't actually matter to me which. I have read them btw, KoB in some depth and TiS in a more cursory way, but that's really not what's at issue here. Why not just admit that you don't know either game and have nothing pertinent to say about how innovative or not they might be?
 

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