Teleknesis: where's the power?

Legildur said:
Horrific to watch 15 scythes flying through the air?
Visions of Castlevania appear in my mind...
Or horrific to watch the poor player having to 'roll' (and I use that term loosely) a d4 30 times? :D
I like rolling d4s! Casting a Magic Missile at 9th+ level is so very satisfying.

Squinting to add them up is something else entirely...
 

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Drowbane said:
On paper, alot of things look lame... or OPed (warblade, for example).

edit: note my title. I've yet to take MotUH with a Caster, but it rocks on toast with my Ghost cohort. :p
Oh, I think the PrC is great for Vrocks, Slaads and Ghosts, who have the TK spell-like ability. But for PCs who aren't those races? As written it rates a solid "Meh".
 

My wizard likes to TK grapple humanoid foes and liches all the time.

I've even taken the feat from complete adventurer that lets you cast another spell while maintaining concentration on the first, with a high enough concentration check. The feat pretty much applies to TK, a few detects, and some illusions. Its the TK feat, really :-)

the Long range is cool too.

My only wish for the TK spell is that you could shift modes from Combat Maneuver to some of the other modes.
 

Legildur said:
Or horrific to watch the poor player having to 'roll' (and I use that term loosely) a d4 30 times? :D

If you hate rolling traditional d4s, have a look around your FLGS. I've purchased some d4s that look like stretched d6s with pointy bits on the ends, leaving only 4 sides to land on. They roll great!
 

heirodule said:
My only wish for the TK spell is that you could shift modes from Combat Maneuver to some of the other modes.
This is the real benefit of Master of the Unseen Hand. That and the 2nd level ability to Concentrate with a move action. The first two levels do have some use.
 

Felix said:
This is the real benefit of Master of the Unseen Hand. That and the 2nd level ability to Concentrate with a move action. The first two levels do have some use.

My wizard refuses to give up a single caster level, much less two.

He told me so. :D
 

Jack Simth said:
That doesn't quite work out - you only get one grapple check per round from the spell, a Pin only lasts 1 round, a pin requires a grapple check, and it takes a grapple check to deal damage. Grappling sticks around from round to round until it's broken in some manner - so he can be pinned and unable to speak (but won't be taking damage from the Sorcerer) or grappled and taking damage (but not pinned).

You don't have to Pin someone before you damage them. You can just damage them with a grapple check while grappling them and rely on the fact that while grappled they can't cast Somatic spells and have to make a DC 20 + spell level concentration check to even get off a V only spell.

Pin only really makes sense if you want to stop them using V spells too.
 

Plane Sailing said:
You don't have to Pin someone before you damage them. You can just damage them with a grapple check while grappling them and rely on the fact that while grappled they can't cast Somatic spells and have to make a DC 20 + spell level concentration check to even get off a V only spell.

Pin only really makes sense if you want to stop them using V spells too.
Correct (now). That's not what you'd said initially:

Since the sorcerer is using his Cha in place of his Strength, he can probably be doing 1d3+6 damage or more with each grapple check while keeping the wizard pinned.
(emphasis added)

You'd specified you could both pin and do damage at the same time. That's not right. That's what I was responding to. Grappled and Pinned, sure. Grappled and hurting, sure. Hurting and Pinned? Not unless you've got character helping out (or can concentrate as a move action....).

And you do want to stop V only spells - it's not too uncommon for a Wizard to take Still Spell just for grapples, and prepare a few things for getting out. Dispel Magic works for that (sometimes ends your spell), and Disjunction has no somatic component by default (and always ends your spell - can kill your equipment, too). More will try for a Dimension Door than anything else - and if he DDoors out of line of effect, he's got a round where he can zap you again.
 

Sorry, I misused 'pinned' when I meant to say 'grappled' back in the original post. I was using it in the generic sense and forgetting at the time that it had a strict D&D sense.

Cheers
 

Felon said:
There's a game mechanic for carrying around shrunken greatswords? And easy deployment method? I don't want to have to ask my victim me while I deposit 15 greatswords on the ground, or scatter them about like they were caltrops that he'll conveniently walk into the midst of.

Don't know if this has been mentioned yet but how about piling those greatswords onto a tensers floating disk? It should be able to easily handle the weight.

15 greatswords suddenly sounds like a viable and fun tactic. :D
 

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