Alexemplar
First Post
Really I have never seen them do anything but mildly tweak this casting system -- and the tweaks they used were often horrible mainly because they were extreme partials of what they (imo) should have done. However your point of they did it for marketability reasons is basically what I said "we are just going to copy/paste it as is as that speeds things up for publication purposes" okay maybe not exactly but all I have to add is -- instead of fixing it properly we will just make some really small tweaks the rest we will just copy/paste as is
Except it's not copy pasting with the goal of speeding things up for publication purposes. The D&D core spellcasting mechanics have changed in each edition- some more radically than others. They not only tend to tweak the core system between editions, but they also regularly introduce variants and entirely new systems; with 4e obviously being the largest departure the core spellcasting system has made since it was introduced. The issue is that the more radical change(s) never gain traction. At worst, they seem(ed) to push large segments of the existing player base away or make them apathetic.
That's why 5e went back to a more vancian system (with the usual minor tweaks). All their attempts at completely overhauling the system have ended up being less well received than they had hoped. It's not that WOTC refuses to make changes or innovations regarding D&D's spellcasting system. It's just that at this point, they're kind of stuck with the Vancian-ish system because if they change things too much, significant segments of their customer base reject it for not being "D&D enough".
And it gets hard to justify to the execs why they should still be pumping money into D&D if its making less money due to flagging player interest.
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