MichaelSomething
Legend
It's not a paladin's job to question why he can teleport, but to use it reach evildoers that need smiting. [emoji14]
Sent from my VS990 using EN World mobile app
Sent from my VS990 using EN World mobile app
2/3 paladin subclasses can cast misty step, not just one...
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Jumping in late here, but who says the game always has to be about heroes doing heroic things? That gets boring real fast...
Teleporting or dim-dooring onto a moving object (e.g. a flying dragon as mentioned in some earlier posts) realistically ought to require a series of very difficult checks - first, to gauge the distance and trajectory so as to arrive on the moving target at all; then second, whether you can keep your balance or immediately fall off (think about how much trouble some people have even stepping onto a moving walkway - now try appearing on something moving at maybe 30 mph!); then third, whether you can find something to grab on to before the dragon barrel-rolls you off.
As for telepaladins - wtf? And yes: paladins should be knights in armour, even if it's not always shining (i.e. not always LG), otherwise what's the point?