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Teleportation at level 1

i think a ward against magic would work where the villain in question was stupid enough to not replace the bars in a few years and the PC's can break down the bars easily (outside the cell magic is not warded as well) but the characters had their equipment taken so they have to take down the guards either with magic or fists, then they would probably take their equipment and proceed through to the confiscatory(where their equipment will PROBABLY be) with pretty low level equipment.
 

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I think the way I would handle it would be as a modifier: squeezing through prison bars is an Escape attempt. A changed shape may well alter the DC of that attempt, either by making it Moderate (or even easy) instead of Hard or simply by giving a +2 bonus, depending on the shape.
Or just allow it. Wild Shape has virtually no combat utility, why not let the Druid player have some fun with it?
 

Or just allow it. Wild Shape has virtually no combat utility, why not let the Druid player have some fun with it?
Maybe - that depends on what the 'jail break' is supposed to be in the game. If it's an incidental hassle, sure, just let them trivially bust out. If it's an actual challenge as part of the adventure, it should never be so easy. Wildshape might give an automatic success in a skill challenge, in that situation - or give bonuses as I said before - but not short-cut the entire challenge.
 

I could see using polymorph to make yourself smaller and just slip out of the irons, but it doesn't say anywhere that you are able to choose what you take with you or what you leave behind when you teleport.

I think his point was the classic trope of iron being antithetical to magic would prevent them, not that the manacles would continue to bind someone who did polymorph.
 

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