D&D 5E Teleportation circles costs *how* much?!

Hussar

Legend
There's a point to remember here. The circles are permanent. As in forever. Any initial cost is subsumed in that. Your sailing ship lasts what, 50 years at the absolute outside? Probably far far less than that. But that single circle is forever. The king has one in the castle because five generations ago his ancestor made one.

Even if only a couple are made every generation, in the hundreds or thousands of years of history in many DND settings, they should be pretty common.
 

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NotActuallyTim

First Post
There's a point to remember here. The circles are permanent. As in forever. Any initial cost is subsumed in that. Your sailing ship lasts what, 50 years at the absolute outside? Probably far far less than that. But that single circle is forever. The king has one in the castle because five generations ago his ancestor made one.

Even if only a couple are made every generation, in the hundreds or thousands of years of history in many DND settings, they should be pretty common.

Weeeeeel...

They can almost certainly be exploded with extreme prejudice, and as potential security risks, explosive wards seem like a pretty good idea to prevent their use by unsavory parties.
 

Al2O3

Explorer
There's a point to remember here. The circles are permanent. As in forever. Any initial cost is subsumed in that. Your sailing ship lasts what, 50 years at the absolute outside? Probably far far less than that. But that single circle is forever. The king has one in the castle because five generations ago his ancestor made one.

I guess the Elven Wizard who did a lot of adventuring in its youth also considers going for the Circle. Lots of years to get write it off during an elven lifetime.
 

Saeviomagy

Adventurer
Unless nobody wants their services, particularly for the price they charge for said services.

THE MARKET FINDS A WAY! :p

Are you suggesting that the prices in the PHB might not be rigid and instead are market driven and that therefore 5 aristocratic lifestyles might not be a reasonable price for a low level spellcasting? Blasphemer!
 


The elves of old had a network of teleport circles - fairy rings they're called, now - and once upon a time a great deal of trade was carried out on their lands this way. Humans and other races sought the knowledge of the circles and over time more and more were made. Glyphs of warding were placed on most. To travel through them required a knowledge of many complicated series of sigils and over time the knowledge was lost. Nowadays some are still in use, the ones on principal routes of trade (but jealously guarded and built upon to conceal them from the poor, the unwashed and the competition. Various wars later, spell plagues if that's your jam, and the usage of them was forgotten. But they still lie in dark and abandoned places, awaiting discovery by a party of adventurers with a Mage patron who has a circle of her own but seeks others...

How about if you want to limit it, one stat randomly rolled on a d6 loses 1pt each trip unless you make a relevant-stat DC15 save? It's dangerous you know and sometimes the engines cannae take it cap'n. The loss can be countered with an API on levelling up or by Greater Restoration perhaps.

May explain why they fell out of favour.
 

discosoc

First Post
Teleportation circles seem like something the writers put in because reasons, but didn't actually want players to be using the spell in all but the rarest of cases (everyone has a 1-year downtime).
 

Hussar

Legend
Let's be fair here. The game has a history of elements that are likely far more useful for the DM than the players.
 

Andor

First Post
Teleportation circles seem like something the writers put in because reasons, but didn't actually want players to be using the spell in all but the rarest of cases (everyone has a 1-year downtime).

Well, recall that 5e is kind of a "Return to old school" edition. And in the old days you sometimes had sort of a stable of characters who would do different things. So sure, Frank the Wizard might take a year off to make a circle, but that's okay because his old college roomie Bob the Barbarian just came back from his mammoth wrangling expedition.
 

Lanliss

Explorer
Teleportation circles seem like something the writers put in because reasons, but didn't actually want players to be using the spell in all but the rarest of cases (everyone has a 1-year downtime).

I think it would be a pretty good throwback to old PC's in a campaign world.

"Why yes, you can teleport into the Prison of Maelforge, because Donnie the Gnomish Wizard put a circle there during his decade of incarceration, after that unseemly debacle with the Baron's wife, daughter, and sister. Good thing Billy the Face was involved or Donnie would have lost his head for sure."
 

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