Well, our heroes have entered our villains lair, had some fun, then teleported out to rest, recover, etc.
Our villain wants to make it so they can't teleport back safely.
Besides filling his corridors with rocks, I thought it easiest and simplest to fill his underlair with water, sealing off sections that whe wishes to remain dry. Our heroe's memorized locations are not in a dry part.
But then the question came up:
A) Can you teleport into a room filled with water?
B) And, if you do, what are the consequences?
C) And, how do you (can you) teleport out again?
A) The area that they are teleporting into is 'studied carefully'.
Would that change that much, go one step lower, if it was filled with water?
B) I imagine that you start drowning, or at least a check to hold your breath. If so, what DC?
C) You're mouth is full of water, you have none of those neat feats to bypass, can you cast a spell with a verbal component while under water?
A serious concentration check?
Double the percentage for deafness?
Any comments welcome.
Cite if possible.
Thanks
Our villain wants to make it so they can't teleport back safely.
Besides filling his corridors with rocks, I thought it easiest and simplest to fill his underlair with water, sealing off sections that whe wishes to remain dry. Our heroe's memorized locations are not in a dry part.
But then the question came up:
A) Can you teleport into a room filled with water?
B) And, if you do, what are the consequences?
C) And, how do you (can you) teleport out again?
A) The area that they are teleporting into is 'studied carefully'.
Would that change that much, go one step lower, if it was filled with water?
B) I imagine that you start drowning, or at least a check to hold your breath. If so, what DC?
C) You're mouth is full of water, you have none of those neat feats to bypass, can you cast a spell with a verbal component while under water?
A serious concentration check?
Double the percentage for deafness?
Any comments welcome.
Cite if possible.
Thanks