For a convention I'd suggest pre-designed characters.
BTW I've not spotted anyone address the key issue: is playing at 11th level fun?
IME (4 PC group, currently Barb-13 Clr-11 Rog-11 Ftr-10) - yes, it's loads of fun.
>>Originally Posted by feartheminotaur View Post
2. PC power is ridiculous versus the DMG/MM XP guide.
3. Rarity is not a great indicator of relative power.
4. The "work day" concept is useless.<<
IME:
(a) All this is true.
(b) None of it breaks, or even signifcantly harms, the game.
Reasons:
1. I guess I run 5e a lot like AD&D. It doesn't work so well as a 3e emulator, and certainly not as a 4e emulator where Balance was real and important. For encounters I do 'simulated environment' + 'looks fun', I don't build encounter groups 4e style.
2. A CR 11 monster isn't much of a threat to an 11th level group. I don't find this a problem. A bunch of monsters certainly are a threat; if I want a solo threat I can use a CR 17 monster. I guess by 19th level nothing short of a tarrasque in melee range will be much of a solo threat, but that was
equally true of AD&D. By 17th level I'd expect to be using deity-level unique solos
(Orcus, Tiamat) or groups of creatures - and 5e is very supportive of keeping groups of enemies threatening.
3. Rarity is only an issue if you let items be sold & bought. In my Golarion game they can be, so I adjust prices appropriately.
4. The 'work day' concept is useless (PCs can almost always avoiding having 6-8 fights in a day if they wish), but I find 5e works fine with one fight in a day, especially if the eact number of fights is unknown. The disparity between short rest & long rest PCs (or caster/non-caster) is so much less than 3e's caster/non-caster split that everyone has fun.