jerichothebard
First Post
The halflings in my campaign are loosely based on the Edori from Sharon Shinn's Samaria series (though physically smaller).
They are friendly, trusting, musical, pious, carefree, nomadic, drawn to bright colors and good times. They don't save for a rainy day because they don't see what's wrong with rain.
Roughly half their number roam the land on ponyback and wagons. The other half ride the sea (mostly the large, internal sea - like the Med). Each land-based clan has a counterpart ship or fleet roaming the waves.
They are known as the best sailors and riders in the world of Crescent. An individual halfling may spend half his life on the sea and half in the saddle, mixing it up year by year, or may almost never set foot on dry land, or on a ship.
They meet annually at a predetermined, but varying, coastal area town or harbor to sing, dance, trade, and carouse. Their clan social structure is so complicated that a member of another race could probably never keep track of it all.
Profession: Sailor and Ride are class skills for all halflings, regardless of class levels.
Most of the other races regard them with a little bit of suspicion, though they are also known for being honest to a fault - they usually don't see the point of lying.
sadly, no one in my campaign is actually playing a halfling.
oh well.
jtb
They are friendly, trusting, musical, pious, carefree, nomadic, drawn to bright colors and good times. They don't save for a rainy day because they don't see what's wrong with rain.
Roughly half their number roam the land on ponyback and wagons. The other half ride the sea (mostly the large, internal sea - like the Med). Each land-based clan has a counterpart ship or fleet roaming the waves.
They are known as the best sailors and riders in the world of Crescent. An individual halfling may spend half his life on the sea and half in the saddle, mixing it up year by year, or may almost never set foot on dry land, or on a ship.
They meet annually at a predetermined, but varying, coastal area town or harbor to sing, dance, trade, and carouse. Their clan social structure is so complicated that a member of another race could probably never keep track of it all.
Profession: Sailor and Ride are class skills for all halflings, regardless of class levels.
Most of the other races regard them with a little bit of suspicion, though they are also known for being honest to a fault - they usually don't see the point of lying.
sadly, no one in my campaign is actually playing a halfling.
oh well.
jtb