Tell me about "Of Sound Mind" (Spoilers Hopefully)

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So I got a bit of a surprise tonight. Our gaming group has been struggling a bit trying to run Mage: Dark Ages with 6 players (one of them myself) in a system that I think handles about 3 or 4 comfortably. In an amicable but decisive turn of events we opted to set aside the current campaign until we can figure out a better system to use to tell that particluar tale. And so we would therefore be moving on to the next campaign...

...and so I'm GMing next week.

I am going to run an Eberron campaign this time around, starting in Sharn and possibly being based there for its entirety. Since we're starting things up next week then I don't have a lot of prep time for the first adventure and I want to use something pre-made. I've heard nothing but good things about Of Sound Mind but I don't have a clue as to the basic layout of the adventure in terms of where and how it is intended to unfold. So I'm hoping that somebody will give me a brief synopsis and an indication as to whether I can fit this thing into Sharn somehow.

Thanks in advance.
 

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Steverooo said:
Piratecat? :lol:

Piratecat is a specialist in sleep habits and so is likely snoozing like a little baby right now. I on the other hand am an idiot who agreed to start his new campaign on one week's notice so I'm up late posting threads like this.

I'll expect him in the morning. Probably (hopefully) before I'm awake.
 

Common knowledge: OSM takes place in and around a town near a copper mine. The town is famous for their church bells. About 50 years ago, a dragon took over the town and used psionic control to force the villagers to worship him and work for him in the mines.
A tribe of kobolds have taken over the old mine (there's a new mine, and an old mine) and found "the Dragonstone", which is a big crystal that somehow holds the soul of the dragon, or at least a psychic imprint of sorts. The crystal is slowly growing in power, which leads to the villagers having nightmares (which has driven out all spellcasters). The goblins have performed experiments where they've implanted shards of the dragonstone into some of the villagers' livestock, and have just kidnapped three kids to try and do the same to them. The Dragonstone is pretty much indestructible except for sonic damage, which 1st/2nd level PCs generally can't deliver much of, but hopefully they'll remember the story about the drunk who got killed by the big bell in the middle of town. Unfortunately, when they bring the dragonstone to the town to destroy it, it starts actively controlling most of the town, which leads to a race against the town zombies as the PCs try to get the crystal to the church bell without getting stopped and killed by mad townsfolk.

If you're basing your campaign in Sharn, I'd probably put the town somewhere in or near the Byeshk mountains (the ones on the border towards Droaam), away from the action of the Last War.
 

OSM comes with a great setting- town, mines, history, etc. I'd start the campaign there and move to Sharn afterwards.

Really, OSM has the best, most exciting conclusion of any published module that I've ever run- I can't speak highly enough of it. :)
 





diaglo said:
and some of us are still waiting for OSM 2... :]

I posted a question about OSM2 on FD website and here is the response


Of Sound Mind 2 is, most likely, never going to happen. Kevin Kulp began working on it, but the market has changed dramatically and he never was truly able to put together the sequel that he really wanted. And, we're not going to do it without Kevin, so let's say that we probably won't see this.

Gates of Oblivion may come out at some point in the future. Todd has done a lot of work on it, and it would be a shame to go to waste, but there's a lot of things in the pipeline that have taken priority. So, yeah, that may come out, but probably not this year.

- James
 

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