Piratecat
Sesquipedalian
I have 3.5 notes for the first couple of encounters, but got hijacked by life. They're yours if you want 'em.
Staffan's summary is an excellent one. Specifics follow:
[sblock]The adventure is a combination of a tiny bit of wilderness exploration, a fair amount of town interactions and a bunch of dungeoneering. There's a mixture of combat, roleplaying and puzzle-solving. In retrospect, I'd say it's better for 2nd lvl heroes than 1st if the group is inexperienced; it's a hard 1st lvl adventure if the PCs act stupidly in a couple of places.
General outline:
- PCs come into Bellhold. There's any number of things that might bring them there. The town is renowned for its craftsmanship of church bells, for instance.
- The PCs meet a farmer and his spooked horses while on the road.
- The PCs enter town and find people irritable and cranky. There are lots of hooks and people to talk to. Everyone has been suffering from nightmares, and some people have up and left town. The PCs likely talk to the local madman, the mayor, a barkeep, a local wise woman, a few other folks.
- Learning that the farmer they met yesterday has died, the PCs discover his killer.
- Investigation of the nightmares points them towards some shenanigans with the old copper mine and the long-abandoned dragon's lair above it. The PCs may try to climb the mountain; learning that it's deadly, they may decide to go the sneaky back route through the mine. They make their way through the mine, through a secret door, and up the inside of the mountain. They have a tough fight with the inhabitants of the lair, and find the thing that is causing the nightmares.
- Bringing that particular thing into town triggers an exceptionally unfortunate chain reaction. As mind-controlled townfolk come after them, they have to race to destroy it once and for all.[/sblock]
I've left details out, and the details are where all the fun is, but hopefully that'll get you started.
Staffan's summary is an excellent one. Specifics follow:
[sblock]The adventure is a combination of a tiny bit of wilderness exploration, a fair amount of town interactions and a bunch of dungeoneering. There's a mixture of combat, roleplaying and puzzle-solving. In retrospect, I'd say it's better for 2nd lvl heroes than 1st if the group is inexperienced; it's a hard 1st lvl adventure if the PCs act stupidly in a couple of places.
General outline:
- PCs come into Bellhold. There's any number of things that might bring them there. The town is renowned for its craftsmanship of church bells, for instance.
- The PCs meet a farmer and his spooked horses while on the road.
- The PCs enter town and find people irritable and cranky. There are lots of hooks and people to talk to. Everyone has been suffering from nightmares, and some people have up and left town. The PCs likely talk to the local madman, the mayor, a barkeep, a local wise woman, a few other folks.
- Learning that the farmer they met yesterday has died, the PCs discover his killer.
- Investigation of the nightmares points them towards some shenanigans with the old copper mine and the long-abandoned dragon's lair above it. The PCs may try to climb the mountain; learning that it's deadly, they may decide to go the sneaky back route through the mine. They make their way through the mine, through a secret door, and up the inside of the mountain. They have a tough fight with the inhabitants of the lair, and find the thing that is causing the nightmares.
- Bringing that particular thing into town triggers an exceptionally unfortunate chain reaction. As mind-controlled townfolk come after them, they have to race to destroy it once and for all.[/sblock]
I've left details out, and the details are where all the fun is, but hopefully that'll get you started.
