innerdude
Legend
Had a great (though short) run of Savage Worlds gaming earlier this year. We used a fan-mod for the Serenity/Firefly setting with the Savage Worlds rules, and it was fun.
It's very fun for modern/gun fight combat. There's lots of interesting ways it keeps things streamlined, yet still offers lots of tactical options and interesting decisions.
We didn't try it with fantasy (yet), but it seems to be flexible enough to manage it quite well.
The only real thing to be aware of about the system is that in my experience, the "curve" of character progression is relatively shallow. In D&D terms, it's basically like playing with characters that are levels 2-9. The "high end" power cap ceiling is pretty low, mostly because of the way combat damage is handled. So, if you're wanting "superhero badasses" for characters, the system doesn't really handle it well. But it's great at modeling "heroic" characters without making them feel like they can just break the world on a whim. One lucky damage roll and a failed "soak" roll, and a hero can be severely hurt or dead.
It's very fun for modern/gun fight combat. There's lots of interesting ways it keeps things streamlined, yet still offers lots of tactical options and interesting decisions.
We didn't try it with fantasy (yet), but it seems to be flexible enough to manage it quite well.
The only real thing to be aware of about the system is that in my experience, the "curve" of character progression is relatively shallow. In D&D terms, it's basically like playing with characters that are levels 2-9. The "high end" power cap ceiling is pretty low, mostly because of the way combat damage is handled. So, if you're wanting "superhero badasses" for characters, the system doesn't really handle it well. But it's great at modeling "heroic" characters without making them feel like they can just break the world on a whim. One lucky damage roll and a failed "soak" roll, and a hero can be severely hurt or dead.