Tell Me About the Scarred Lands

Sorry I crushed my pager so I miss these things. :)

First before I begin my sales pitch, I like to thank EVERYONE on this thread for taking up the slack. Joseph, cause I know he's everyone's favorite Druid (or at least mine! ;) ) and also because he runs a good ship at S&SS. Psion, because no one can REALLY accuse him of being biased or unfair. Opinionated yes but not biased! ;) The of course my fellow SL freaks, Yu-tian, Teitan, Hand, and even our latecomer Telfon! I thank you guys.

Now begins my sales pitch:

Firstly I have to say that what I like about the Scarred Lands, has to be the gods. While heroes ARE important, heroes need idols too. Some tend to be mortal, but others might not be. This is where I think the good shine for me. While they are not perfect, they ARE however, realistic. I can honestly see Corean BEING a paladin BECAUSE of the way he's acted, with honor, and compassion. Same is true of his "brother" Chardun. If ever there was a tyrant, that's Chardun to a T. His representives, ranging from Virduk to the might Duke of Lageni, Travik, are ALL realistic people, each with their own aspects of their god. In Travik, I see Chardun as he wishes to be, but cannot. Thus he often angry, moody and spiteful. But NEVER unduly harsh to being chaotic. Evil to the core, absolutely but not in a way that would violate his idea of "HONOR". Virduk, is the consumate stragistist. He values power and the way people can help with that power. Again he shows Chardun's natural charisma to lead and make people follow him.

Secondly, It IS about the heroes. Not every one is cut out to be one. This is especially true in the Scarred Lands. I mean let's face, does ANYONE one of us want to adventure in to places LIKE the Blood Steppes, home of not just hill giants, clerics of Vangal, ferals, goblin tribes, bat devils, but other unspeakeable ills, some even just natural? Very few have survived such places. They kill with out care or compassion. Why? Just because. So a hero's lot isn't the safest nor is it the best. Some times, it's often the difference in chance and the favor of what ever power you may believe in. So really while the people that have come before, the heroes and legends in life have done things, it is only to help clear a pathway for the next generation, the new heroes to come.

Thirdly, even gods recognize the need to work together. While not all of them like each other, indeed hatred is quite common between the twins, Belsameth and Madriel, even they would concede that in order for their worship to flourish, they need to work together. So yeah evil clerics CAN work in a party, but only in difficult and/or divinely inspired reasons.

Fourth, the monsters here. I find it each and every day, they work more and more to add to the richness of the Scarred Lands history. From the wild by natural power of the Iron Tusker and the Huror, to the fearsome and extremely bizarre, Ratmen/Slitheren, there's something for every DM/GM out there.

5th, Arcane magics don't need a guardian. They just are. With the dispurtion of Mesos, even more sorcerers and wizards exist now than before the Titan's demise. Now arcane magics are as much as the air people breath. This of course is good and bad. Good in the sense, there are more places of power as well as strange warpings due to slight demise of the Sire of Sorcery. Bad because arcane magics aren't easy to control. Often it's much easier to rely on the gods for their blessings than trust a wizard won't some how stumble on a titan's resting place and thus cause mass destruction through the use of what appeared to be harmless spell.

Well that's is for my sales pitch. I will say that so far everyone has pretty much explained why I like, even if it wasn't in my sales pitch. I will also say that thanks to the Scarred Lands, I can have TWO clerics of the god of Death, Nemorga, one being NG and the other NE and they STILL would work together. :)
 

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Yuan-Ti said:
BIG DRAWBACK: No Yuan-Ti. You gotta insert those yourself. I say drop the Aasaathi. ;)

Wait for Termana.

Personally, I adore the yuan-ti, so you can count on their making an appearance soon. And don't write off the asaatthi, as their past interactions with the yuan-ti are of note.

"I'm Mom's favorite!"

"Nuh-uh! I am!"
 

What is really different in SL is the concept God/Titan, which I'm sure you already know, and the fact that it seems to be a bit more adult-oriented than other settings. You can find there a goddess who has been raped by her father, a race of elves which force human women to cross-breed with them, and other things that definitely I don't expect to see in FR or other d20 fantasy worlds
 

Well it's good to know we put some people favorite lizard type people some where on Scarn Joseph. :) Any idea where we're putting Beholders and Illithids? ;)
 

Hmmm, ... no mention of female characters or NPCs or gods except for a goddess who was raped by her father and human women who are raped by elves...

Call me reactionary, but it doesn't sound like that much fun to me :(

What are the opportunities for female player characters? What are gender roles like in this world? Who are the female rolemodels, titans, gods, villians?

Balsamic Dragon
 

Lady we got PLENTY of female role models! Ranging from the compassionate in Madriel, to the free spirited in Tanil, to even the mortal kind such as Arininel, paladin and champion of maidens.
Queen Geleeda, Virduk's Queen, is a sorcereress of great power and also of considerable political power. Talina Som, the Whisper of Belsameth, one of the most deadly killers of all times, leader of the Belsmite faction in Cult of the Ancients, a society of Assasins and killers for hire.

There's also a small group of women devoteed Irda, the Lady of Pleasure and Secrets. No one is EVER sure of their agendas, if any.

Dame Botar is the general of one the great mercany companies, The Legion of Ash. She's smart, well versed in tactics, but not well liked. Still no one can doubt her courage or her ability to get the money.

The Red Witch, one of the premier leaders of the Red Witches Slitheren clans, is a lady that NO ONE wants to mess with, since her magic is second to none both inside and outside her domains.

Sharliss Serpentkiss is one of the more powerful druids and leader of the carnivious Druids of Khet. She's also a Medusa and her mother was one of Mormo's favorites.

Hags, LOTS and LOTS of hags that might have once been women, but are imbued with Mormo's power.
 

Thanks for the replies, gang. I read the Serpent Amorpha and was sold. I think Nightfall put it best, but it bears repeating. The interaction between the gods and their followers is what sells me. In the Serpent Amorpha, you have the interaction between the church of Belsemath and Chardun in a party that is likely to be good-aligned. The cleric of Belsemath is helpful and, in my interpretation, actually a nice guy. At least, so long as you don't get in his way. As I read the adventure, I could envision him very politely asking the paladin of Corean not to preach to his flock, but perhaps asking the lawful good warrior to stop by the temple to discuss philosophies. Likewise, Chardun appears to the characters and offers his aid in the form of a timely warning. I liked it a lot.

That said, I've got 16 hours of overtime in the bank that's going to float towards SSS's coffers. I think that this setting sounds like a winner, folks. Thanks again.

A new question, however. There are two Creature Collections that offer up what I presume to be close to 400 new monsters. Does anyone feel that the setting is choked by an abundance of bizarre creatures, titanspawn and whatnot? From reading Lars's story hour, I can imagine that characters could go from 1st to 20th level and never face the same creature twice. What do you think about this? Do you view it more as a DM option to pick and choose, or do you really see Ghelspad as being this chock-full of monsters?

Gaius
 
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Thanks Gauis. :)

As for the question "Is is choked full of monsters?" Maybe a little BUT it's not like you'll encounter HORDES of them. If you pick up Wilderness and Wastelands, even there the highest percentage is around I believe 45 in the morning and that's in the Peforated Plains. In any case, while I will admit there are a lot of monsters, not all of them might be encountered. Some are rare or well hidden. I do think it's kind of a Dm's option on how to do that. But then again it's always a Dm option to limit or increase encounters as he/she sees fit.
 

Hello Gaius ( and anyone else reading ) ,

I just had to put my 2 cents in: As a DM, I have found the Scarred
Lands a great Campaign for both newbies and my more experienced players. About 6 months ago I started buying SL stuff ( I would recommend starting with Relics and Rituals myself, as you can integrate this stuff into any campaign) and now I have everything they have published except the DM's screen ( and I have heard that's good too... ) .

As you are discovering from the other responses, the best qualities of SL are Macro level concepts:

1) The post cataclysm environment REALLY provides the "realism"
needed to justify all the crazy monsters and the need for heroes. If I was a betting man( and I am ) I would bet WotC's winner of the setting contest will also have a post Apocalypse feel to it for this very reason.

2) The setting is detailed without choking on minutia. IMHO, FR stuff like the Silver Marches is great for reading ; The SL sourcebooks are better for playing.

3) Quality writing and ideas. I have been happy with the content from everything I have purchased with the exception of most of the monsters from CC1 and some of the monsters from CC2. Unfortunately CC1 really is required for understanding and using the setting fully.

One long term drawback might be lack of future content. I get the impression that more than 60% of everything that will be published for the setting has already been published. New continents to be detailed will hold our interest for a while...

Have fun,

J
 

Balsamic Dragon said:
Hmmm, ... no mention of female characters or NPCs or gods except for a goddess who was raped by her father and human women who are raped by elves...

Call me reactionary, but it doesn't sound like that much fun to me :(

What are the opportunities for female player characters? What are gender roles like in this world? Who are the female rolemodels, titans, gods, villians?

Balsamic Dragon

Oh, dear, I guess I'd better jump on this as I'm one of the guys who's pushing more decent female characters. I'm Joe's fellow Scarred Lands developer, btw, and between the two of us we've helped put out all of the SL products for the past year and a half.

Meerlah the bard is one of our signature characters, and the head of the demon-hunting Order of Silver is a completely kickass female paladin. I also put the all-female Sisters of the Sun, paladins dedicated to the goddess Madriel, into the Termanan continent. Nabila Silverheart, a half-elven sorceress from Mithril, is one of the POV characters in the Termana gazetteer as well. And not to forget Denev the earth-mother, the sole surviving titan, who is possibly the most powerful single being on Scarn right now (though she currently spends most of her time napping).

Hmmm... lessee... Vangal's herald is a female manticora, Queen Geleeda is a cunning and deadly schemer, the big assassin's guild is led by a goddess-inspired woman, and so on. We're trying to keep women out of the damsel-in-distress mode, and also not limit them to chainmail-bikini-clad arm candy for the macho males (though I admit that we're sufficient gamer geeks not to pass up the opportunity to show a picture of a seminaked woman... hopefully we've got enough partially-clad male pictures to at least maintain a semblance of equality).

Personally, I'm trying to steer some kind of a middle course, trying to create a diverse cast of characters, gods, titans and others, including characters of as many genders, races, religions and social outlooks as possible, without falling into the trap of doing it just because we're "Sposta". We're also trying to include slightly more adult material, not merely limited to our slightly racier artwork and, hopefully, treat our readers and players as if they're a little more sophisticated than the average adolescent hack-n-slasher.

How successful we are depends on you guys, of course, and I hope that everyone on this thread now has a somewhat better grasp of what we're trying to do with the Scarred Lands. Nice job, Joseph...

Anthony Pryor
 

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