Nightfall
Sage of the Scarred Lands
Sorry I crushed my pager so I miss these things.
First before I begin my sales pitch, I like to thank EVERYONE on this thread for taking up the slack. Joseph, cause I know he's everyone's favorite Druid (or at least mine!
) and also because he runs a good ship at S&SS. Psion, because no one can REALLY accuse him of being biased or unfair. Opinionated yes but not biased!
The of course my fellow SL freaks, Yu-tian, Teitan, Hand, and even our latecomer Telfon! I thank you guys.
Now begins my sales pitch:
Firstly I have to say that what I like about the Scarred Lands, has to be the gods. While heroes ARE important, heroes need idols too. Some tend to be mortal, but others might not be. This is where I think the good shine for me. While they are not perfect, they ARE however, realistic. I can honestly see Corean BEING a paladin BECAUSE of the way he's acted, with honor, and compassion. Same is true of his "brother" Chardun. If ever there was a tyrant, that's Chardun to a T. His representives, ranging from Virduk to the might Duke of Lageni, Travik, are ALL realistic people, each with their own aspects of their god. In Travik, I see Chardun as he wishes to be, but cannot. Thus he often angry, moody and spiteful. But NEVER unduly harsh to being chaotic. Evil to the core, absolutely but not in a way that would violate his idea of "HONOR". Virduk, is the consumate stragistist. He values power and the way people can help with that power. Again he shows Chardun's natural charisma to lead and make people follow him.
Secondly, It IS about the heroes. Not every one is cut out to be one. This is especially true in the Scarred Lands. I mean let's face, does ANYONE one of us want to adventure in to places LIKE the Blood Steppes, home of not just hill giants, clerics of Vangal, ferals, goblin tribes, bat devils, but other unspeakeable ills, some even just natural? Very few have survived such places. They kill with out care or compassion. Why? Just because. So a hero's lot isn't the safest nor is it the best. Some times, it's often the difference in chance and the favor of what ever power you may believe in. So really while the people that have come before, the heroes and legends in life have done things, it is only to help clear a pathway for the next generation, the new heroes to come.
Thirdly, even gods recognize the need to work together. While not all of them like each other, indeed hatred is quite common between the twins, Belsameth and Madriel, even they would concede that in order for their worship to flourish, they need to work together. So yeah evil clerics CAN work in a party, but only in difficult and/or divinely inspired reasons.
Fourth, the monsters here. I find it each and every day, they work more and more to add to the richness of the Scarred Lands history. From the wild by natural power of the Iron Tusker and the Huror, to the fearsome and extremely bizarre, Ratmen/Slitheren, there's something for every DM/GM out there.
5th, Arcane magics don't need a guardian. They just are. With the dispurtion of Mesos, even more sorcerers and wizards exist now than before the Titan's demise. Now arcane magics are as much as the air people breath. This of course is good and bad. Good in the sense, there are more places of power as well as strange warpings due to slight demise of the Sire of Sorcery. Bad because arcane magics aren't easy to control. Often it's much easier to rely on the gods for their blessings than trust a wizard won't some how stumble on a titan's resting place and thus cause mass destruction through the use of what appeared to be harmless spell.
Well that's is for my sales pitch. I will say that so far everyone has pretty much explained why I like, even if it wasn't in my sales pitch. I will also say that thanks to the Scarred Lands, I can have TWO clerics of the god of Death, Nemorga, one being NG and the other NE and they STILL would work together.

First before I begin my sales pitch, I like to thank EVERYONE on this thread for taking up the slack. Joseph, cause I know he's everyone's favorite Druid (or at least mine!


Now begins my sales pitch:
Firstly I have to say that what I like about the Scarred Lands, has to be the gods. While heroes ARE important, heroes need idols too. Some tend to be mortal, but others might not be. This is where I think the good shine for me. While they are not perfect, they ARE however, realistic. I can honestly see Corean BEING a paladin BECAUSE of the way he's acted, with honor, and compassion. Same is true of his "brother" Chardun. If ever there was a tyrant, that's Chardun to a T. His representives, ranging from Virduk to the might Duke of Lageni, Travik, are ALL realistic people, each with their own aspects of their god. In Travik, I see Chardun as he wishes to be, but cannot. Thus he often angry, moody and spiteful. But NEVER unduly harsh to being chaotic. Evil to the core, absolutely but not in a way that would violate his idea of "HONOR". Virduk, is the consumate stragistist. He values power and the way people can help with that power. Again he shows Chardun's natural charisma to lead and make people follow him.
Secondly, It IS about the heroes. Not every one is cut out to be one. This is especially true in the Scarred Lands. I mean let's face, does ANYONE one of us want to adventure in to places LIKE the Blood Steppes, home of not just hill giants, clerics of Vangal, ferals, goblin tribes, bat devils, but other unspeakeable ills, some even just natural? Very few have survived such places. They kill with out care or compassion. Why? Just because. So a hero's lot isn't the safest nor is it the best. Some times, it's often the difference in chance and the favor of what ever power you may believe in. So really while the people that have come before, the heroes and legends in life have done things, it is only to help clear a pathway for the next generation, the new heroes to come.
Thirdly, even gods recognize the need to work together. While not all of them like each other, indeed hatred is quite common between the twins, Belsameth and Madriel, even they would concede that in order for their worship to flourish, they need to work together. So yeah evil clerics CAN work in a party, but only in difficult and/or divinely inspired reasons.
Fourth, the monsters here. I find it each and every day, they work more and more to add to the richness of the Scarred Lands history. From the wild by natural power of the Iron Tusker and the Huror, to the fearsome and extremely bizarre, Ratmen/Slitheren, there's something for every DM/GM out there.
5th, Arcane magics don't need a guardian. They just are. With the dispurtion of Mesos, even more sorcerers and wizards exist now than before the Titan's demise. Now arcane magics are as much as the air people breath. This of course is good and bad. Good in the sense, there are more places of power as well as strange warpings due to slight demise of the Sire of Sorcery. Bad because arcane magics aren't easy to control. Often it's much easier to rely on the gods for their blessings than trust a wizard won't some how stumble on a titan's resting place and thus cause mass destruction through the use of what appeared to be harmless spell.
Well that's is for my sales pitch. I will say that so far everyone has pretty much explained why I like, even if it wasn't in my sales pitch. I will also say that thanks to the Scarred Lands, I can have TWO clerics of the god of Death, Nemorga, one being NG and the other NE and they STILL would work together.
