MerricB said:
XP? You lose XP as well? Where does it say that?
There's a minor XP penalty if the PC himself is creating the legacy item, but that's it.
If you want Weapons of Legacy to work with only a gold cost, it's 2,000 GP for each of levels 5-10, 6,000 gp for each of levels 11-16, and 36,000 gp for each of levels 17-20. (A total gold cost of about 190,000 gp, rather than the 50,000 gp you actually pay plus penalties).
Cheers!
Yes, but its yet another penalty for making something custom that fits your character and concept that you wouldn't get it you just picked up W_o_L_#_34.
I didn't see where it said that about WoL with only a gold cost per level and no penalties.
In any event, I use a different system that I used back in 1e where character pay a combination of gold/xp slowly over levels and everyone seems fine with it. All total it comes out to about 20k gold and 30k xp for a +10 equal item, but I allow them to go up to 15 so it top out at about 50k gp and 75k xp (over the course of about 18 levels, so its actually not a huge chunk of xp). No penalties other then a hit to the pocketbook and a slightly slower advancement (which everyone seems to prefer since it's not affecting abilities).
Since they can advance it at per level if they want and I make sure all the players have one, its never presented any kind of actual balance issue...you invest in it or you don't at your discretion.
The truth is, I really, really wanted to like and use WoL. I even saw the Author post where they said their examples were built not to spec, but more powerfully...and calculating some of those penalties, I was going...wow...that basically cuts the performance of the character and item down signifcantly and those are overpowered weapons.
I find:
-18 skill points, -8 hp, -2 Attacks with all weapons, -3 to all skill checks, on top of 53.7k gold
too counter-productive to hit a character with. Especially one that isn't optimized. I also find it stupid that you get this weapon...train it up and suddenly your less skillful all the way around...can't attack as well (negating part of that +5 attack bonus you are paying for) and your stuck with it and lose the gold (possibly the xp)...etc. It really did give me the feeling of hurry up and wait.
So, I really liked the concept of this book, I just wish they would have found some other way to balance it out. But, I found a method that my players all agreed was acceptable and excited about, so ultimately, thats all that matters.
Heap - Thanks for posting that...I just wanted to get a perspective of
how you were getting this stuff to work so well for you in your game and to get a feel for what it was like. When we tried and tried in our game and it just was too harsh for some of the penalties...Age of Worms...I really wanna play in one of those some day.