Regarding doing research, Eberron introduces a Research skill IIRC. Personally, I don't think there's that much skill involved in flipping through stacks of old books until you come across the reference you're looking for. About the only area where skill is a factor is in knowing where to focus your research, which is exactly where I'd say good ol' Knowledge Skills come in handy.
Upon reflection, I think I will give legacy weapons a try since they appear in both White Plume Mountain and Expedition to Ravenloft. I will have to make some adjustments, however. Primarily, I intend to mitigate the attack roll penalties, which is my big dislike. Not sure if I'll replace them with other penalties (initiative maybe?), or just make them attack roll penalties in a specific situation, or just tell the players to ignore that column altogether. I will also do something similar with skill check penalties, since they primarily penalize experts.
Upon reflection, I think I will give legacy weapons a try since they appear in both White Plume Mountain and Expedition to Ravenloft. I will have to make some adjustments, however. Primarily, I intend to mitigate the attack roll penalties, which is my big dislike. Not sure if I'll replace them with other penalties (initiative maybe?), or just make them attack roll penalties in a specific situation, or just tell the players to ignore that column altogether. I will also do something similar with skill check penalties, since they primarily penalize experts.
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