Lonely Tylenol
First Post
Because it doesn't use an unconventional slot. It doesn't use a slot at all. The choices given between "proper slot", "improper slot" and "no slot" are exclusive of each other.ehren37 said:Because one trumps another. Why not throw the "unconventional slot" penalty on while you're at it? You seem to be stretching to make WoL useful. I'm taking an interpretation of the rules that makes the most sense.
By the rules, it should, because it's got two powers rather than one. I can see where you're going with that though. By adding an extra power to an item that doesn't use a slot anyway, you're not getting away with any more slotless powers than if you had two slotless items. However, the design rules operate on the assumption that an item with two powers is better than two items with one power each, and those are the rules I'm using to price these items.Even if you assume its slotless, you shouldnt add in the 1.5 penalty for an additional property on an item. Putting multiple properties on the same slotless item is a penalty if anything, you dont pay extra on top of that. If I have an ioun stone that grants +2 to strength and intelligence, it shouldnt cost more than 2 ioun stones granting +2 to intelligence and strength respectively.
You could make the argument that this is a bad assumption, but that's a completely different issue: the design of the pricing guidelines. Right now we're arguing about implementation of those guidelines. I'm taking their instructions at face value since those are the official guidelines we have been given for pricing weapons, and so it's the best tool we have for finding gp values for nonstandard items.
By virtue of being multiple items, the ioun stones are better, since you can split them among party members if needed, and if they become damaged, they are cheaper to repair. Thats why you dont apply the 1.5 penalty on slotless items.
Show me where it says you don't apply the 1.5 penalty on slotless items.
Yes, I've suggested that the rules for the price of intelligent weapon powers are different from the rules for other items, for several reasons, not least of which is that the powers available are very limited.An item that can cast bless 3/day would cost 11250 (its suggested that daily limit items be priced as a wand). Multiply that times 1.5 and you get 16,875, approximately the cost it adds to the weapon. Hence my point. You obviously dont apply the double penalty for being slotless. The intelligence is extra since it lets the item activate powers on its own, and typically raises the DC's of some spells/effects.
Plus the penalty for a slotless item. It's right there in the table. If slotless items are not supposed to be affected by the penalty, why was it placed in the table with the instruction to apply it to slotless items?The 1.5 times cost IS the extra amount.
Sure it's fair. You've got a sword of protection, which I must point out again, isn't actually allowed by the rules, and which allows you to wear two other rings. Normally, the ability to have more than two ring effects costs 8000 (hand of glory), so 1000 seems like a bargain by comparison.Because the sword +1 of protection +1 (2000 + 1.5 of 2000) has a base price of 5000, while the ring and sword have a base price of 4000? A sword +1 and a slotless item of protection +1 runs 6000. Under your pricing scheme, you'd have someone pay 10,000 for a sword of protection +1 (additional property of 1.5, all multiplied by 2). Does that make sense? Is it fair?
The +1 sword of protection +1 is pretty clearly worse than the +1 sword and slotless item +1, as you can split them up if needed, dont need the weapon in hand to gain its benefits, and repairs are cheaper (sunder anyone?). Thats why you get a discount for it, compared to slotless items, only paying 1.5 instead of double, and certainly not your 1.5 AND double.
It's not my double. It's the table's double. Cite a rule that says that you don't apply the doubling factor and I'll cede the argument. Otherwise, it's clear it gets applied...when we ignore the fact that a sword of protection +1 is not legal anyway.
Well, allow me to explain it in a more direct way then. An extra 73,000 gp increases a 20th level character's total wealth by 10%...or more pointedly, because you pay all the gold by 17th level, it increases a 17th level character's total wealth by 21%.Well, the 11th level character wouldnt get full benefits from the WoL item either, so I'm not sure what your point there is.
Yes. You don't want to apply the doubling factor for slotless items because you think it's unfair. I still haven't seen a reason why this line of the table should be ignored if we're following the rest of the table. I happen to think it's not unfair, so we've got one vote in either direction. Regardless, the RAW says to apply it to all slotless items, so that's what happens when we're calculating prices. It would be foolish to just haphazardly apply the rules we feel like applying and forget the rest. That might be a fine house rule, but for the purposes of evaluating a new set of rules against the old rules, we have to take the old rules as they are written, and not as we would have liked them to be written, in order to make a fair assessment of the new rules.Moreover, the greater invisibility gets a 50% discount, as its similar to an existing power. I wouldnt count creature compass as a +1 either, more like a flat gold increase (2000 - 4000 or so). We obviously arent going to reach a consensus on the exact price, but I think I've made my point more or less clear.
edit: The bottom line here is that WoLs allow you to add abilities to a weapon or armour that you couldn't get any other way. The drawback mechanics are there to provide a cost for being able to break the rules in this manner, as well as to defer the gp costs of the weapon itself. If you want the weapon MerricB posted above, the only way to build it is to use WoL. The craft feats from the PHB do not allow powers like that to be added to a weapon.
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