Tell me about your favorite character of all time.

3 faves in order....

Amantine Truesilver - Paladin (Swashbuckler kit). Displaced Cormyrean noble stuck in Ravenloft. Had to toe a fine line with being LG and a lady-loving swashbuckler with a flair for dramatics and a knack for fumbles.

Grymforge Mithriltooth, a.k.a. The Iron Anvil of Adbar - Cleric/Fighter of the Forgotten Realms. Originally from Citadel Adbar in the Silver Marches, now a semi-retired adventurer on the Isle of Gwynneth in the Moonshae Island region.

Kymyra Randak - A Fighter and part of the Doomguard faction in Sigil (Planescape). She was almost killed in the Elemental Plane of Fire watching (and enjoying) the destrucion of a Citadel finally succumbing to the environment (see The Eternal Boundary module for details). Took 2 other party members to pull her out of her rapture and through a portal to escape.
 

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It would have to be Ogrebane. He started as a basic edition Fighter.
He wasn't so much my favourite, but he gained such a reputation among players , even people I didn't know. They'd heard of the character before they'd met me.
 

That'd have to be the very first character I ever played. Nothing can compare to the magic of the first. His name was Pimpernel Silkman, a halfling thief. We were using the old white boxed set + supplements. I think we played 3 sessions before a TPK. He was the last to go but died at the hands of a doppleganger who had posed as a friend. I've had an unnatural paranoia vs shapeshifters ever since. We quickly moved on to AD&D but nothing can match the innocence and excitement of the original.....though diaglo's game comes close!
 

Calymbryn, a non-specialist wizard from the 2e days. Calymbryn grew up in a fishing village and studied at a prestigious magical academy. An apportative flux phenomenon led to a planar scatter-effect, with the result that Calymbryn spent his entire career bouncing from one campaign world to the next, having increasingly improbable adventures along the way. He was once dubbed Chosen of Besaan (a very stuffy creator-god), but refused the honour and was sentenced to 6 months re-education in the Seven Heavens as punishment for heretical spoutings of the worst kind. He was responsible for blowing the top clean off Thaymount in a FR game he joined for a while. He bested a lich in single combat through use of the magic jar spell, stealing the lich's body and destroying its phylactery with its own hands. He was a veteran of the Battle of the Marzipan Duck and inventor of the patented Hydraulic Fishing Assembly, which always seemed to work better on paper than in real life. Calymbryn was paranoid, jumpy, unnecessarily cantankerous and terribly unforgiving of the failings of his companions (while being blissfully unrepentant of his own). His favourite magic items were a feather that produced water in a fashion similar to a decanter of endless water and a "mystical wand" that (as far as I cuold tell) was a lightsaber. That's right - a screwball wizard with a lightsaber. Your worst nightmare made flesh. Anyone feel like going fishing?
 

Thr'ill, a T'skrang Swordmaster (Earthdawn)

{for those who don't know the setting imagine a Lizardman Swashbuckler}

it was fun playing a character who did not know the meaning of the word "consequences" :cool:
 

That would be my ENWorld namesake: Kane Grundar. He started off as another Conan rip-off in my old OD&D game back when I first started playing and followed me through the 1E and 2E editions of our campaign. He was an orphan raised by a recluse dwarf. Through his life he had befriended a king and was worshipped by orcs as the incarnation of their god of slaughter (the local orc tribes called him "The Slaymaker"). He then watched his two best friends in the world come to blows and eventual war (the King and his Grey Elven advisor). He was there as the King was slain by his former advisor who had turned Lich, and led the forces of the King during the assault on the wizard's tower burying the lich for all time in the ruins. During that war, he lost the woman he loved and who had given him faith for the first time in his life. After the war, he left the kingdom and was last seen living in the wilds as his adoptive father once did.

Kane
 
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Champions- Lt. Mania

I found a hidden fault in the system. I could buy as many powers as I wanted and very cheaply so long as I used only one at a time. One of my favorite comicbooks was P.S.I. Corps which is where a human had a cybernetic implant that through a switchboard operator could power up with any downloaded power.

The guy kicked butt.

Favorite tactic. Powered up Time bombs (at least 5) then go ghost and taunt the bad guys. I leveled many a HQ doing this tactic.

Now we use M&M and he is much more balanced. Still destructive however. :D
 

Hehe, as you can tell by my nick, my favorite character is Majoru Oakheart, professional adventurer and treasure seeker. Sometimes called a "scout" by his friends and thief by others. He is a half-elf who is as good with a sword as he is with his lock picks. His prefered method of fighting is two-weapons, longsword and dagger. He likes treasure and is good at acquiring it, although his prefered method is to seek out ancient tombs and evil creatures and take their treasure. He was good at heart but never really saw the problem with taking a little bit more of the treasure for himself than everyone else got, after all, he deserved it. It was he who risked himself every door the party came across.

He also had an aura of luck about him. He seemed to hit an enemy just at the right moment to save everyone. His entire party was once tied up and certain death loomed. He escaped and single handedly fought a foe beyond his power and managed to save his friends.

Another time, his party managed to acquire to ire of the dark elves. They send one of the daughters of a major house after them to kill them. Majoru pulled out his Rod of Beguiling and used it on her, despite the fact that there was nearly no chance of it working. Strangely enough, it succeeded. It was then a simple matter of convincing her to wear a Helm of Opposite Alignment. He also happened to have a couple scrolls of Wish that he was saving for a really important task. He wished the beguiling permanent and the helm's effect permanent. She fell madly in love with him and they eventually married as he grew to love her as well.

His deeds were finally memorialized the day the party defeated a red dragon and found its hoard. In an attempt to avoid destablizing the economy with sheer volume of copper they had acquired, they made a museum in their own honour entirely made out of copper in the city of Waterdeep. Not having enough copper to complete the project, they instituted the, now infamous, copper exchange program. Bring in 9 copper and get 1 silver in return.
 

Favorite one of all was Professor Mannington, a Justice, Inc. character in a Lovecraft-esque myster/horror one-shot. A pudgy old fellow in a baggy, brown tweed suit, with many a Quaint and Curious Volume of Forgotten Lore in his little house. He also had a pet dog named Nyarlathotep (the Thing That Should Not Be), called "Thingy" for short. He was one of the only characters I ever felt really got to do the kinds of things he was built to do. (I've built starship aces who never got to have spaceship combat, seafront brawlers who spent their whole lives inland getting pulled into intrigues, and so on ... seems to be my curse as a player.)

My second favorite was a Champions character by the name of DangerMan. He was a gadgeteer/martial artist/acrobat type, whose shtick was to bounce all around the combat making wisecracks at the villains. Of course, as fit my curse, the GM wanted to run a grim "Watchmen"-esque game and tried to tie us into C.I.A. plots in Central America. He got very put out when the players balked at this. :mad:

-The Gneech :cool:
 

My favorite character is my EN World namesake, Thornir Alekeg. Thornir was the third son of Ardrus Alekeg. The Alekeg family brewed the finest ale in the land, Adrian's Peak Ale. Thornir was pledged by his family to become a servant of Moradin. He eventually became a cleric of Moradin, but he never lost his passion for the family business. Thornir became an envoy for the priesthood, travelling far and wide bringing the word and blessings of Moradin to many. In addition to finding and destroying evil and converting others to the worship of Moradin, Thornir also worked hard to convert others to the drinking of Adrian's Peak Ale. When a tavern was entered, Thornir brought the word (and taste) of Adrian's Peak to the bartender. If the tavern served the evil Cruth's Cream Ale, Thornir would spend extra effort to bring the patrons out of the darkness and teach them of the One True Brew, Adrian's Peak.

Thornir had an acerbic tongue which translated directly into the journal he kept of his adventures. Despite his sharp tongue and lack of patience for foolishness, Thornir was welcome company with most any adventurers for his skill as a camp cook. Thornir always had a supply of exotic spices and herbs at the ready to dress up even the most drab trail rations. He had an especially strong hatred of the undead (almost as strong as his hatred of the Cruth Clan brewers).
 

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