Tell me about your favourite Player or GM, and why they are your fav.

1QD

Game Creator Extraordinaire
So I won't get into specific names, mostly due to memory, but I remember one guy who tried my game for the first time, and when he heard he could play giants he was like, "wait what", and quickly sat down to roll up his character. During game play he used a gruff, low bass sounding voice and proceeded to totally immerse himself into character. He would say things like, Careful now little rock brother, I do not wish to step upon you. Sadly he could only stick around for the one game, but I have been inspired by that player ever since.
 
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Hr. Tough. I usually have a very hard time ranking things as "favorite", and this is no different.

I have one GM in whose game I experienced the best story ever. And it was not "story" in the "GM had a specific story and railroaded us" sense. Best in the sense that he found things central for each character, and each player, that he wove deeply into our situations, so that literally everyone felt like they were the main character in their own Star Wars series.

But, probably the best GM I have ever worked with was Kevin Kulp, a former moderator here. I haven't had the privilege of playing in one of his campaigns, but his one-shots are amazing fun.
 

This player used a character device that I love. Build a culture and think up characteristic phrases to pull you into your character and they don't require a response to be effective. My Hungary/Ottoturk/Cossack based barbarian had a bunch of phrases or metaphors: "The red-handed Pindle chases the Jackelope" - there is a meaning there, but the rest of the party does not understand the "daft" barbarian;)
 

For DMs, it's my friend Jamie. He was masterful at defining the sandbox as we (the other players) explored it and he was also one of the few DMs who I've seen pull off time and dimensional travel successfully, with all that entails. He ran the first 5e campaign that I played in from start to an actual conclusion (something I've rarely seen in my many years of gaming). It was amazing fun, there were multiple story arcs with different villains (all menacing in their own right), calculated betrayals, and high adventure at every turn.

For players, it's my friend Michael, who is the only person I've ever seen play a gnome as something other than a slapstick comedy relief character. He loves gnomes and really goes all in on the tinker type, with the end result being tiny engineers who have saved the party's collective bacon on more than one occasion. He's also very heavily invested in custom dice and dice towers for all of his characters (he painted and flocked an absolutely awesome mushroom-themed dice tower for his primary gnome character).
 

Redhelm Martel, Champion Redhelm. Descended from group that served a demonic cultist ruled empire (Conan Acheron type of deal). There is a slave helmet element, then going turncoat on this empire long ago, then the whole despised by everyone/roaming barbarian thing. Anyway the namesake helm is a broken slave helmet that this ethnicity passes down as a badge of honor to their champions. Characterwise, beyond his culture: he goes from odd job man, to gladiator-heel for a new corporate federation, to state-sponsored hero, to retiring to a stud-stable, to mid-life crisis. He takes his 2 trusty babes (a manager & cheerleader) and tries to find his true self. His cultures' demonic origins means he has some seemingly sketchy habits: his ladies will blood his enemies and mix that with fragrant oils and anoint him (a hilarious pro-wrestler body oil effect)

"Level ups" are often Redhelm regaining confidence, or Roxanne reminding him of former glories (using abilities he already had). One hopelessly follows him, one is a spicy stronger lady.

Voicemod "dark knight" setting is great for the cavernous voice behind the helm.

I roleplay his attendants occasionally, and only they know his comical vulnerabilities. They know his actual first name is Emily. They know he is just a human man with long-flowing golden locks

I have a bunch of one liners and phrases. *point at enemy with blade - "Roxanne, The Chalice for this one". "Redhelm will live on in the heart of man!" "This deathblow brought to you by Igron's blade polish" He sometimes forgets he doesn't need sponsors and he still says the tag-lines.

He is an insanely durable Barb/Champion with a chariot & the DM is fine with the ladies throwing him and occasional weapon... though the DM once had made one throw me the wrong weapon 😀
 

DMwise: My old school buddy from middle school, an ahead of his time cerebral type to balance out my meathead self. He loved martials, Beowulf, Once & Future King. He taught me a bunch of concepts like "less-is-more". As well as a bunch of literary devices. Also, watched a bunch of MST3K with me and we would discuss where the storytelling went awry 😀

Shorter beloved characters descriptions.

My buddies' PC: Jebson of The Rye-Runs. Always had wheat grass sticking out of his mouth. Ancestral guardian Paladin. Hill Goliath. Gigantic Missoura Americana river raft yokel No dainty forest grove aesthetic, just grey steel and wheat, hops motifs. Friend of simple valley folk, lord of the distillery.

Tabernacle. PsychWarrior. Never gave any class/species details to anyone. Would manifest psychic abilities only by description, not by subclass feature name. He wore the Ryu headband nonstop that covered his freakish demonic third eye. He was a cult's attempt at making the "perfect man" actually a tiefling, part of a long line of failures that the cult usually eliminated.
 

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