WizarDru
Adventurer
Sanishiver and Rassilon make some good points, and you should heed them. D&D 3.X CAN devleop into this sort of play, if a DM and players allow it. 3e doesn't stifle creativity, IMHO, but it does quantify enough actions to set a reasonable expectation of what can and cannot be done. This can lead to situations where clever or inquisitive tactical players can attempt odd combos or push the rules a tad to see what happens.
In our group, we have a five minute rule. IF we can't find a resolution to a rules question in less than five minutes, the DM makes a rules call and we move on. Players can research the answer afterwards, but unless it results in a player death by mistake, there are no reversals. What happens in Greyhawk stays in Greyhawk. Emphasis is on keeping things moving and not getting bogged down in specifics unless it becomes necessary.
During an epic battle against an ancient dragon, for example, the party rogue, on a flying carpet, noticed that the dragon had a ring of Heal that was allowing him to stay in the fight. She decided to steal it off his finger in mid-combat. The rules were unclear on how to handle it, so we improvised. One quick reading of sleight-of-hand later and the battle was in full reversal as the dragon watched the rogue flying away with his ring and his victory. Still a memorable part of one of the best sessions I'd ever run.
In our group, we have a five minute rule. IF we can't find a resolution to a rules question in less than five minutes, the DM makes a rules call and we move on. Players can research the answer afterwards, but unless it results in a player death by mistake, there are no reversals. What happens in Greyhawk stays in Greyhawk. Emphasis is on keeping things moving and not getting bogged down in specifics unless it becomes necessary.
During an epic battle against an ancient dragon, for example, the party rogue, on a flying carpet, noticed that the dragon had a ring of Heal that was allowing him to stay in the fight. She decided to steal it off his finger in mid-combat. The rules were unclear on how to handle it, so we improvised. One quick reading of sleight-of-hand later and the battle was in full reversal as the dragon watched the rogue flying away with his ring and his victory. Still a memorable part of one of the best sessions I'd ever run.