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Tell me the composition of your campaign groups

Current Campaign: House Grant, a 4e D&D campaign in a world inspired by G.R.R. Martin. Only we have a little more magic, monsters, and dungeon-crawling.

PC's

James Marbrand Grant (Second son to a very minor northern house) Human, Male, Fighter-Battlerager

Aldus Hervarik (From the Far South of the Martell Lands) Human, Male, Tactical Warlord

Mick Frost (Royal Bastard of the Grant line) Human, Male, Essentials Thief

Jacks Harclay (Hunstman and Houndsmaster to House Grant) Human , Male, Ranger-Bow Specialist
 

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Well, the Shackled City campaign I listed in my earlier post has ended (successfully). And the classic modules campaign is currently on hiatus.

But the Council of Thieves campaign I'm now running has (at 7th level):

halfling rogue "actress/puppet show barker/chosen one"
halfling barbarian/ranger "cosplay gigolo/seeker for the chosen one"
gnome witch "jumpy fortune teller/herbalist"
dwarf monk "jeweler/magic item crafter"

They've all got professions that integrate them into their local neighborhood in Westcrown - and maybe a few other quirks besides. We're about halfway through the adventure path.
 

The campaign started in 1981. System is 1st ed AD&D core w/UA and some 2nd ed AD&D, some house rules. I'm the primary DM, two other players coDM in different parts of the game word which is Greyhawk. It is a high level campaign. Several PC's have been ran for five plus years, one has ten years as an active PC.

Celene - Pomarj - Wild Coast
Quinn 19th level magic user - grey elf, LE
Vasqueze 13/14 fighter/assassin - sylvan elf, LE
Elon 18th level magic user - grey elf, LE
Ferreia 21 level fighter - sylvan elf, CG

Rel Astara-coDM runs this for me so I get to play my old favorite PC from time to time.
Virel 26th level Enchantress - grey elf, CG
Boz 13/13 fighter magic user - grey elf, N
Aziz 11/10 cleric magic user - grey elf, LG

The Twenty Tower - coDM's current adventure
Valtor - 10/13 barbarian thief - human - n
Raylos - 13 level 1/2 ogre fighter - n
Hobart - 10/12/6 fighter cleric magic user human - LE
Marina - 13/16 assassin magic user - high elf - LE
Gilianna - 18 level fighter - sylvan elf - NG
Venser - 11 level Paladin - human - LG (had no idea about the party)
Karn - 10/12 fighter druid - sylvan elf - Neutral
Jon Paul - 11/12 cleric monk - human - LG

Most of the PC's know each other. They will form up into groups for various adventues.
 
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Our first Savage Worlds game, post-apocalyptic Gamma World:

Nate, mutated human with mostly psi powers
Phoebe, mutate human with psi and physical mutations (looks human)
(NPC) Frank, mutated ape with mostly physical mutations (don't go hand to hand with Frank)
(NPC) Gerry, mutated plant (a geranium, "Gerry", get it?? :))

We're using the Test Drive base rules and the Gamma World supplement until we can get the new SW:Deluxe. We're probably doing a lot of it wrong, but we don't care, the system is a blast.
 

For the group I'm still trying to finish putting together(also known as "those cats I'm trying to herd"), we have so far:

-A Human Inspiring Warlord 1
-A Human Telekinetic Psion 1
-A Human Stone Fist Monk 1

For the rather enjoyable PbP game I'm in here on ENworld, we have:

-A Dwarven Battlerager Fighter
-A Dragonborn Bravura Warlord
-A Fox Spirit Bard(mechanically, a changeling)
-A Human Wizard|Swordmage hybrid
-A Human Swordsman/Shugenja(mechanically a Thaneborn Barbarian)(Me)
-A Swarm of Piskies and Grigs(mechanically, a Drow Swarm Druid)

We've been putting reflavoring practices through their paces, and it's worked out to be a lot of fun.
 

Campaign #1: AD&D set in The Port on the Aster Sea

Web'r Grylle - male Neanderthal (stats as half orc) fighter, formerly a failed merchant marine.

Pogsley - male goblin (stats as halfling) thief working as a detective, formerly a jeweler.

Nameless - male human magic-user, formerly a cabinet-maker.

Father Benignus - male human cleric of the Eroded God, formerly a man of no appreciable skill.


Campaign #2 Savage Worlds set in the Slipstream

Freyja Var - Valkyrian femme fatale pilot, owner and captain of the Barbarella-class luxury space rocket The Draupadi.

Dr. Colorless Green, male Babelonian linguist and ship's resident pedant.

Dagobert Hax - noir-ish male human space detective. Formerly a space cop, naturally.

Ambrosia Appleton, aka Amber Alert! - 12 year-old, chain-smoking engineering prodigy. Formerly a kidnapping victim.

The WeaselBonker 9000 - a sentient, genocidal, pest-control robot with a thing against weasels (even the heavily anthropomorphic kind).
 

Right now we have 2 distinct campaigns, a 3.5 and a 4ed.

The 3.5:

Human Wizard
Human Fighter
Gnome Monk
Human Monk
Human Sorc/Cleric/Geomancer/Mystic Theurge*
Dwarf Fighter
1/2O Barbarian/Druid
Human Rogue
Elf Ranger

The 4Ed:

Dwarf Fighter
Dwarf Cleric
Dwarf Starlock/Psion*
1/2E Rogue
Elf Ranger (Archer)
Elf Ranger (Beastmaster)
Human Wizard
Human Warpriest

(Not all of the players for each campaign shows for each game session, and not every player has a PC in each game.)





* My PCs
 

Southlands - Barbarian Altanis:
Revenant Hexblade-4 (f)
Human Infernal Pact Warlock-4 (f)
Human Fighter-4 (m)
Shifter Barbarian-4 (m)

So 3 Striker & 1 Defender.

Loudwater - Forgotten Realms
Half-Elf Bard-2 (f)
Human Paladin-2 (m)
Half-Elf Ranger-2 (f)
Human Druid-2 (f) (PHB2)
Genasi Wizard-2 (f)

So 2 Controller, 1 Defender, 1 Leader, 1 Striker.
 

Ahh, lets se:

Crypt of the Everflame party:

Aldor Rize, human wizard from Absalom, where he fell in love with Luna Ley (elf rogue). A serie of unfortunate events had them fleeing, ending up in Kassen.
In Kassen they teamed up with Dipdork and Adinna Zemly,a human brother and sister fleeing from Vigil, the wartorn town in Lastwall.
Adinna serve Saranrae as a cleric and Dipdork serves himself as a fighter.
Party is currently lvl 3.
Party has arrived in Tamran, where they´ve run into Kark, an half-orc ranger.
Good times.

Asmo
 

Into the Woods

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