What I mean by that is - at a really simple level, this: take an attack bonus like in a game such as D&D. In combat, next to your sword, it says "+9". Nice and quick and easy. You roll d20 and add 9. Hit! Small frontend.
But to GET that +9 you combined class bonuses, and two feats, and ability modifiers, and goodness knows what else. That's the big backend.
So you can spend hours working out how to get your attack bonus as high as possible through numerous mechanisms, but when you come to play in combat, it's that total +9 that matters.
Yes, and in how many rules-heavy games do I really get to write down that +9, and then really never have to worry about the back end again? How many are strategically heavy, but not tactically heavy?
D&D is moderately heavy, strategically (Stats, race, classes, spell choices, feat choices, spell choices...), and is certainly tactically heavy as well. I have to spend time looking at my sheet to figure out which feat or spell or what have you happens to applies to a given situation or action. I am constantly re-calculating my overall attack and defense bonuses.
I am not sure I, personally, would be interested in a game that is strategically heavy, but tactically simple. Oversimplifying for clarity, that's the equivalent of spending a huge amount of time to design, optimize, and build a character to do one thing, and only one thing, in a fight. I think that if it is going to be tactically simple, I would prefer a fast way to get at that simple action, rather than invest lots of time into it.* But that's just me.
*I was playing in a Star Wars Saga Edition game until recently, and I built a character who was pretty tactically simple in combat. I did this not by digging through all the options and finding the one best way to be tactically simple. I just decided that I didn't care if he was particularly effective in combat, and ignored the vast majority of what was available.
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