I have to agree with the posters who are saying it's only a PC-killer if you have players who don't take the time to think ahead. When I ran it, it was in a 3.5 game, and I used a sort of hybrid of the WotC conversion and the original (for example, I allowed skill checks to detect the pits but raised the DCs, and made other similar alterations designed to make it nastier). Of the six PCs who went in, only two survived, but three were killed in the final room itself (and only one of those was permanent- the other two got raised). So yes, five out of six made it to the final room, and the one who didn't was being deliberately reckless as a result of losing all of his equipment to one of the naked-teleport traps early on. That PC ended up crawling into the green devil's mouth after an Astral Construct created by the Psion PC failed to return at its expected time (according to the instructions he gave it when he created it).
The kicker for this was, the PCs went in expecting extreme nastiness. I worked it into an ongoing campaign by having the Tomb be a construct within the Dream plane, and specifically the Dreamscape linked to an NPC the party had tracked down because he had an artifact they needed to get for their patron. When they got him, they found out that he'd hidden the real item in this dreamscape via the Dream Travel spell, and that the specific place he'd hidden it was chosen for the fact that it had all of his fears manifested within it. So it was quite literally a Tomb of Horrors in this case. Since the party knew they were going into a place full of devilishly clever traps and ironic ways to cause one's own destruction, they entered with extreme caution.
Psions with Astral Construct at 9th level just suck for trap-filled dungeons. The party was popping off 1-PP critters left and right, testing every last little thing for traps. Of course, that happens to be the correct way to play the ToH; it's just a variant of the "send the hirelings/donkeys/monkeys/other" in to check for traps ahead of the party, it just so happens that in this case the critters didn't exist until they were needed. Even so, I had a great time running it and managed to give them several good "Ewww, I'm glad that wasn't me!" or "Good thing we didn't fall for that!" moments. And I'll gladly run it again if a proper opportunity presents itself.
EDIT: Oh, I caught them with the fake earthquake too. They used up a Plane Shift powerstone getting out of the Dreamscape, and boy were they ever sore when they found out they hadn't got the artifact and had to go back. Finding out that the earthquake hadn't collapsed anything in the dungeon was also a winner for dirty looks thrown in my direction, though it did teach them to go around with constant True Seeing after that (as soon as one of them learned it with a level-up).
The kicker for this was, the PCs went in expecting extreme nastiness. I worked it into an ongoing campaign by having the Tomb be a construct within the Dream plane, and specifically the Dreamscape linked to an NPC the party had tracked down because he had an artifact they needed to get for their patron. When they got him, they found out that he'd hidden the real item in this dreamscape via the Dream Travel spell, and that the specific place he'd hidden it was chosen for the fact that it had all of his fears manifested within it. So it was quite literally a Tomb of Horrors in this case. Since the party knew they were going into a place full of devilishly clever traps and ironic ways to cause one's own destruction, they entered with extreme caution.
Psions with Astral Construct at 9th level just suck for trap-filled dungeons. The party was popping off 1-PP critters left and right, testing every last little thing for traps. Of course, that happens to be the correct way to play the ToH; it's just a variant of the "send the hirelings/donkeys/monkeys/other" in to check for traps ahead of the party, it just so happens that in this case the critters didn't exist until they were needed. Even so, I had a great time running it and managed to give them several good "Ewww, I'm glad that wasn't me!" or "Good thing we didn't fall for that!" moments. And I'll gladly run it again if a proper opportunity presents itself.
EDIT: Oh, I caught them with the fake earthquake too. They used up a Plane Shift powerstone getting out of the Dreamscape, and boy were they ever sore when they found out they hadn't got the artifact and had to go back. Finding out that the earthquake hadn't collapsed anything in the dungeon was also a winner for dirty looks thrown in my direction, though it did teach them to go around with constant True Seeing after that (as soon as one of them learned it with a level-up).
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