The Perfect Storm
So this past weekend my friends and I had a sometimes-annual gaming retreat in New England. As part of the festivities, I ran a "Gygax Memorial Gaming Session" wherein I ran the infamous AD&D Module S1: Tomb of Horrors using 1E rules. This was the first time I'd run a 1E session in about 16 years by my count. It was the first time ever I'd gotten to DM Tomb of Horrors, so it basically fulfilled something I'd been dreaming of since I was at least in high school.
So, I just had to get in here and share the following experience. There's more at my blog (
http://deltasdnd.blogspot.com/ ), but here's the big climax. Enjoy!
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SCENE: TINY CRAWLWAY (or, "THE PERFECT STORM, 1E STYLE"). They get past the second great hall by detecting the hidden crawlspace. (DM thought: Didn't realize in advance how unnerving it would be that it looks just like a sphere of annihilation.) Everyone squeezes into the tiny winding tunnel, fighters in plate armor with shields on their back barely able to wiggle through. They crawl, twisting and turning, for over an hour. The tunnel dead-ends in a blank stone wall. Thief in lead fails to find any secret door. Now what? (So we're laughing at this scene of the party stuck face-to-feet in the tiny crawlspace, unable to move. What if a monster came up behind them, like perhaps a "gelatinous tube"? Don't want to hear from the back: "Uh, guys, I can't feel me feet anymore...")
Remember, we made up characters from DMG Appendix P. The party got to pick a number of miscellaneous magic items from a list when they started. One of the items that they picked was -- yep, a
wand of wonder. Having depleted quite a few spells, and with the wizard out of position to cast at the dead-end, the party hits upon trying this wand at the face of the wall. Thief pulls it out, points at the wall, and says the command word. I have the player roll percentile dice. Result: 56%.
Darkness falls over the entire party, extinguishing all their lights, leaving them sightless in a pitch-black stone tube deep in the Tomb of Horrors. (A lot more laughter around the table. Now they can't see anything, and are just faceless voices debating what to do next. How could it get worse?) Well, they decide to use the wand of wonder again. Maybe it can reverse the prior effect? In any case, out it comes. Player rolls again. Result: 76%.
So you see, that's a
fireball that goes off against the stone wall inches from the face of the lead character. And if you recall, one of the most infamous things about the entire 1E spell system is that
fireballs take the shape of whatever space they're in, up to a fairly sizable volume. And the players have managed to wedge themselves into the very smallest area they could possibly fit their bodies! (Very brief flash of intense light. The entire crawlspace roars with flame, spitting back out into the main hallway hundreds of feet back.) Some make their saves, others have lots of hit points. But recall again that 1E
fireballs do affect all their material items. All their clothes and capes get burned to cinders. The map gets incinerated! (I gleefully yank it from the player.) The
bag of holding has to save or lose everything within it (it succeeds.)
Massive gales of laughter all around the table. At 2AM, after about 6 hours of play, we're laughing so hard we're almost crying. We can't continue for about 15 minutes or so, play-acting the yelping voices of what the players have managed to do to themselves. They're playing 1E AD&D -- in the Tomb of Horrors -- using a
wand of wonder -- and hit themselves with a
fireball in the smallest space humanly possible. What could be more perfect? It could only happen in this particular game, with those particular die-rolls that probably no one has ever recreated. In 30 years of playing D&D, I've never seen anything so perfectly, hilariously catastrophic in my gaming life. (Somewhere Acererak looks down and says, "Wow, that's really good! Why didn't I think of that?")
Thanks, Gary! You were the best!