No, I'm not. I'm raising some metagame issues that I think are worth considering.Wow, youre really reliant on the actual system to do everything that an actual half decent DM could pull off in his sleep.
So in other words, you're saying "put up signposts in the form of NPC rumour". This relies on the PC's metagame knowledge of hill giants. Are the players supposed to know what CR hill giants are? I mean, obviously they're tough, but how tough? Can we handle them at level 8? 12? 17?They should know that the area to the north where the HILL GIANTS are at constant skirmish with the Korchac Barbarian Tribes is a DANGEROUS PLACE TO BE.
Are NPCs supposed to know the challenge ratings of every hidden dungeon the PCs discover? What about the ability of the PCs to handle those challenges?Any group that doesnt at least ask questions about an area that they are going to venture to is asking for trouble.
You've named exactly one way to handle it, and it's awkward. So, whenever the PCs are out of their depth, they see a rival adventuring group getting taken apart? That could work maybe once a campaign, so it's not really a solution.There are any number of ways to address these things. In fact I dont see any problem with the first thing that you mentioned (not using literal signposts, but dropping little hints that this might not be an area that they want to be in). One of the things that I did waaaaay back in second editon was have the PC's have a freindly rivalry with 2 or 3 different groups of adventuring groups, some higher level and some lower level. I had them witness, from a distance of course one such group get taken apart by a threat that would have been too tough for the PC's. How did they know that, because the PC's knew that the other group was more experienced and tougher than they were. So they knew that proceeding would have spelt the end for them.
It's metagamey and Elminster-like because to rely on such a figure is to pretty much put a DMPC who knows all about the PCs and what they're up against into the game. This gives me pause because generally such omniscient characters are frowned upon. Maybe an oracle could work in this capacity, but having to ask an NPC about every adventuring environment PCs are considering approaching is not only awkward, but unheroic.How is this metagamey and Elminster like? You seek to limit the scope of an argument by using an archtype (the mentor) and then calling it metagamey? Seriously D00d, if the PC's do have a mentor, to you presume that the mentor has no other sources of information? The mentor has no idea what the PC's may or may not be able to handle? No idea that once again the PC's may or may not be the only adventurers who may want to attempt to enter the Marshes of Certain Doom and that a reasonably powerful group of adventurers entered there last month and NEVER RETURNED. Or is using his own resources to investigate the threat him/herself and gauge when the PC's might be able to interceed? If all of that is metagamey then I might have misunderstood what metagaming is....
Yeah, it's a metagaming solution to a metagaming problem. I don't particularly like it, and aren't suggesting that D&D implement it, but it does solve a problem that D&D has difficulty dealing with without railroading the PCs into an adventure appropriate for their level, IMO.D00d, isnt what you just described metagaming?
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