Bugbears in the temple have lots of bows. There was also a longbow in the Moathouse, one on the spy in the barn in Hommlet, and a magical longbow in the giant king frog in the Imrdys Run.
There is one letter you get off a bad guy that you can't read. Its part of a quest. You can't read it even if you kill him. BTW, I still could not get the patch to work, ToEE has been unistalled from my system awhile now.
The offical one is the one I can't get to install, and the one you should get first. I had the Co8 patch, but I uninstalled that before I installed the offical one. I get invalid patch file when I try to install the offical patch. So I uninstall my ToEE game, completly, I even delete the folders they were in. I reinstall, try to install the patch and get the same thing. its really bugging me.
[OFF]Can't we have separate threads about ToEE? It doesn't sound appropriate to write in the same thread questions about the plot, the rules and the program problems all toghether...[/OFF]
Anyway, has anybody found out how the Lareth's staff of Striking works? What about the Rod of Smithing?
About rules inconsitencies (or differences, if you prefer...), I have recently noticed that reach weapons are allowed to hit both at 10ft and 5ft, but it doesn't seem that they grant AoOs against enemies closing up.
Another weird thing is that while casting Identify will cost 100gp every time, if you craft a Wand of Identify then you don't pay that price when you use it, and to craft it it costs only 375gp as any other 1st level spell wand.
Is the party actually required to encounter and defeat Zuggtmoy at all? I am 8th level now and NO WAY I can handle her, but also I don't think I will have much chances neither once I reach 10th level, which is the cap of the game...
For the record, I am currently playing with a Good party of 5 ladies who are at level 8th somewhere in the upper levels of the Temple of Elemental Evil. No NPC was ever admitted into the party (this is for sheer power-hunger since I didn't want to share Xp ).
Lana, human Fighter 8
Lawful Good
primary: Strength
secondary: Dexterity, Intelligence
skills: Intimidate, Survival, Tumble, Spot, Listen
feats: Power Attack, Cleave, Great Cleave, Dodge, Combat Expertise, Improved Trip, Combat Reflexes, Improved Critical (Glaive), Iron Will
equipment: heavy armor / buckler / glaive
tactics: get close in melee with the reach weapon, try to get cleave position, use trip when moving before attack
Meenah, human Cleric of Heironeous 8
Lawful Good
primary: Wisdom
secondary: Strength, Charisma
skills: Heal, Concentration, Diplomacy
feats: Improved Turning, Skill Focus (Concentration), Brew Potion, Craft Wondrous Items, Martial Weapon Prof (Longsword), Weapon Focus (Longsword)
domains: War, Good
equipment: heavy armor / heavy shield / longsword
tactics: pre-combat buffing, second-line melee, healer, crafting of lesser items (up to 2000gp) for the party, summoner
tactics: offensive spellcasting (Enchantment, Evocation), makes scroll (Shield, Sleep, Knock) and wands (Identify, Magic Missile) for herself and the Bard, secondary sneaker
Layla, human Rogue 8
Chaotic Good
primary: Dexterity
secondary: Intelligence, Constitution
skills: Search, Disable Device, Appraise, Open Lock, Sleight of Hand Move Silently, Hide, Listen, Spot, Tumble, Bluff
feats: Improved Initiative, Point Blank Shot, Rapid Shot, Precise Shot
equipment: light armor / shortbow / spear
The party was created with the idea of being typical (Ftr/Cle/Rog/Wiz as a basis) and of covering all abilities - save for Constitution which helps everyone but doesn't need to be top - each one with a single character. Also the PCs interact a lot to help each other: for example, the Cleric buffs up the Fighter who uses a reach weapon to better defend the backliners, the Bard often feints in combat to let the Rogue sneak attack, the Wizard crafts items for the Bard too, and so on...