Ten observations on Castles & Crusades compared to d20.


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Mythmere1 said:
Eric uses 3E, so he's got the twenty-sider advantage on initiative over Bolie's C&C ten-sider.

If Bolie is a high level Rogue then he can get surprise on Eric and plant his sorry ass!!!111
 

bolie said:
In C&C, Haste ages you one year and you make a Con save to avoid losing 1 HP permanently. An Elf Barbarian wouldn't worry too much about it, but a Human Wizard won't want it ever...
Ouch! That means that you'd be silly to play a human past 5th level! I hated that the most about 2e/1e haste rules.
 



I have a question for you guys...

How would you best describe Prime abilities to somebody who has no clue what C&C is and how they relate to the character?
 

Acid_crash said:
I have a question for you guys...

How would you best describe Prime abilities to somebody who has no clue what C&C is and how they relate to the character?

Two or three of your abilities (Str, Dex, etc.) are your "primes", that is, you are better at using them than at using the others. Any roll (ability check, save, etc.) that involves those abilities will be easier for you. Essentially, the "DC" is adjusted down for you when you use those abilities.
 

TerraDave said:
So it is basically a d20 check with a fixed DC.

No, that's just the base "DC", to which you add the level of the challenge, as well as any sitiuational modifiers. The difference between 12 and 18 as the base simply reflects that some characters are better at using the ability (it is a prime for them) than others.

The whole SIEGE engine works out to be very easy to use, while taking many different things into account. I think it's the best thing in C&C.
 

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