Ten rules for player conduct

i will be prepared to game. which means from the moment i arrive to game and the moment i am leaving.

i won't take crap from anyone, if that is how my character would react. be prepared to get if you are giving.

i will leave if someone asks if they can have their boyfriend watch a session. (very long tragic story)

i will chip in for beer & pretzels or whatever we are eating and drinking. don't give me extra xps for this. i am not roleplaying a cheeto junkie.

i will bring at least 2 new sets of dice. don't ask to touch them. they are my precious...my precious...my...what was i talking about?
 

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diaglo said:
i will chip in for beer & pretzels or whatever we are eating and drinking. don't give me extra xps for this. i am not roleplaying a cheeto junkie.
Well my friend, there are two circumstances wherein I'll give you xp for this.

1. You use it as a prop. I give xp for props; food and drink works as well as anything (and if you bring an "elfin wine" in a fancy bottle or something you work into the story, so much the better).

2. You use it to lubricate the game. I give xp for "lubrication" for things that contribute to the overall enjoyment of the game and/or the efficiency of the session. Usually I award lube xps for helping take notes on the combats, and I'll give 'em for a number of things, including helping someone else get to the game when they might not otherwise be able to.

Beer can certainly lubricate the game... and it's almost always possible to make it into a prop.
 

the Jester said:
Well my friend, there are two circumstances wherein I'll give you xp for this.

1. You use it as a prop. I give xp for props; food and drink works as well as anything (and if you bring an "elfin wine" in a fancy bottle or something you work into the story, so much the better).

2. You use it to lubricate the game. I give xp for "lubrication" for things that contribute to the overall enjoyment of the game and/or the efficiency of the session. Usually I award lube xps for helping take notes on the combats, and I'll give 'em for a number of things, including helping someone else get to the game when they might not otherwise be able to.

Beer can certainly lubricate the game... and it's almost always possible to make it into a prop.


i love a prop i would say better than the next man. just ask my group how i dressed up for our last session.;)

but my problem is with too fast progression. i don't want to level this fast. if it means holding off on offering a ride or chipping in for stuff i would feel badly about it.
 

Only one rule needed, really:

-1: Don't play with wankers

.. or something to that effect. Read that on RPGNet Forums.
 

diaglo said:
i love a prop i would say better than the next man. just ask my group how i dressed up for our last session.;)

but my problem is with too fast progression. i don't want to level this fast. if it means holding off on offering a ride or chipping in for stuff i would feel badly about it.

No worries there. Though I give xp for roleplaying, props and lubrication, I also cut monster/trap xp in half. :)
 


12. Listen to what is going on. No one likes to repeat themselves, so don't ask the DM to just because you missed it while reviewing a prestige class you won't be eligible for. (12a. Do not interrupt the DM during an explanation of something potentially crucial to the campaign)

13. If you can't make it to a session, give at least the DM your PC sheet so we know what your PC can and can't do.
 


I believe that I mentioned my preferred way to deal with brooding loner-characters in another thread. It was in d20 Modern, but it can be adapted pretty well to D&D.

"Every time you slow down the game by wandering off to brood in the corner, ninjae are going to leap in out of nowhere and throw grenades at you."

Doesn't mean you can't brood. Just that you can't slow down the game with a ten-minute discussion of your angst. You brood while people are divvying up loot, and then you get on with life.

I'd substitute dimension-door-ing halflings with wands of fireball to get a similar effect in D&D...

And otherwise, I basically love these rules. They all seem good. Now I gotta go look at the GM ones. :)
 

takyris said:
I believe that I mentioned my preferred way to deal with brooding loner-characters in another thread. It was in d20 Modern, but it can be adapted pretty well to D&D.

"Every time you slow down the game by wandering off to brood in the corner, ninjae are going to leap in out of nowhere and throw grenades at you."

Doesn't mean you can't brood. Just that you can't slow down the game with a ten-minute discussion of your angst. You brood while people are divvying up loot, and then you get on with life.

I'd substitute dimension-door-ing halflings with wands of fireball to get a similar effect in D&D...

And otherwise, I basically love these rules. They all seem good. Now I gotta go look at the GM ones. :)

ROTFLAMO! :D

Brooding, angsty PCs have always irritated me (which is why I don't play WoD games anymore), and I think this is an excellent suggestion.

Although in my own campaign, I think I'd use epic level gnomish monks. ;)
 

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