ValhallaGH said:Bulletproof doesn't mean immune to bullets. It just means that bullets do Bashing damage, not Lethal. It's sort of like being a Vampire, though most armored vests can be shot around (heads, legs, arms, etc.), making called shots useful when shooting past body armor. This is explained in the core book at the section on armor (page 166). I think it's the perfect mechanic to represent what you want.
ValhallaGH said:Average schmoe with a sniper rifle (or shotgun) has a die pool of 5. 4 for the rifle (very high power gun), 2 for dexterity, -1 for no dots in firearms. Against my build, he'd have 1 die that did bashing damage. Against yours he would have a chance die that did lethal. Either one is scarily tough, though mine will recover much faster. A talented expert (special forces sniper) will probably have a 4 dex and 4 in firearms. He'll also have a scary rifle (barrett light 50) that does 5 dice (8 again). That's 13 dice normally, 9 bashing against mine, 7 lethal against yours. Yours will probably take a nasty wound that will take days to recover, and might be able to take a couple more hits before dying. Mine will take more damage on average, but it will be all bashing, allowing him to recover in a couple of hours and still have no dice penalties.
ValhallaGH said:A couple of things:
1) Dude, it's Storyteller! It works like you want it to, period, the end. Any and every rule is changeable by you whenever you want, however you want. Especially when it comes to not-the-characters. Villains use whatever systems you want them to. Things like the zombie "aspects" are just simple tools to help you tweak your villains to do what you want them to do.
2) Generally, characters don't get defense against Firearms attacks. This is why guns are dangerous. Unless you're in melee range, the only protections against guns are concealment, cover, and body armor. This is why Terminators don't dodge bullets, they can't do it any better than a normal person.
3) Defense is the worst of Dex or Wits. If you want schmuck terminators to have a bad defense then give them a 1 in either of those stats and you're done. This will reinforce their schmuck nature, as they'll either be unobservant or poor shots (generally).
4) Roll out a few test sessions with the bulletproof chassis. You'll be surprised just how long those fellas will last, even the ones that are cinematic mooks (4 health levels). Non-laser guns will be almost useless (but not quite), and in melee the terminator will be essentially invincible thanks to Defense plus Armor.
ValhallaGH said:Utter Determination - When this terminator is killed while carrying out its mission, roll its Willpower one minute later (include wound penalties). The result is damage levels healed, as the terminator reroutes emergency systems to get one last chance at completing its mission. This ability can only be used once without major repairs (-4 Craft roll, extended, 12 successes) being performed, and most terminators don't survive the situation that forced this use.
No problem. I'm in very nearly the same boat.Aries_Omega said:I am sorry I have not posted in a while. RL has priorty over this but I was excited to read your post on this.
If all lethal damage is bashing, and aggravated damage is a rare as it is in the rest of the new WoD, then terminators are practically invincible. Having 10 structural levels, plus size, plus stamina means that the 'average' terminator will have 17 health levels and you'll need to do 34 damage to put him down. That's before he has a chance to heal.As for bullets...Yes...that's what I am looking for. I finally read the book cover to cover more then once and like the mechanic of it. I was thinking just making all damage except aggravated ones be bashing damage. With Health levels they do not take -1's or -2's due to being wounded though...I think that needs to stay rather then extra health levels.
And when they take the hit, they usually block it with their arm. Which is covered by defense.I was thinking with melee that they don't have a Defense...period...reason why is most are not programed to bobb and weave. They take the hit and smash what hit them.
Remember, armor makes the creature more difficult to harm. Health dots make it more resilient. Terminators, should, have both. They are both difficult to harm and very resilient to harm. Most gunshots do superficial damage without inflicting any actual harm on the terminator, much like hitting a (good) bulletproof vest. This is covered by the armor mechanic. When the terminator does take actual damage, it's a problem but not immediately debilitating. This would be health dots giving him the resilience to take a beating before taking penalties.As for armor this is what I was thinking. They have Health levels...that is the meat body. They also have a Structural Integrity of 10. That represents what's being held together. Anything that damages the Health levels messes up the meat body...anything that goes past it hits the Structural Integrity. That goes...the terminator is kaput. I am not sure if at that point armor is needed...just that and making damage bashing damage should be enough. The Health levels regenerate faster then normal, structural integrity doesn't...unless they can find something to repair the body. I dunno...I need to kick the idea around more.
Thank you.I like that. Very nice.ValhallaGH said:Utter Determination
Committed Hero said:Starman, it's good to see your pixels again.
Sorry, that's a 6-8 hour drive and I just totaled my car.Aries_Omega said:Still need a Terminator though. I love the idea...if you live in the VA/DC area I'd love to have you game with us.
It's just understanding two things, first that this isn't old world of darkness. Forget everything you knew from that system and it's settings, this is a completely new game; the only useful bit of information from that system is what so many dots means (which is mostly not included in the NWoD). Second, you just have to understand the core mechanic, namely that a single success is all it ever takes to not fail; extended tasks, such as rebuilding a car or combat, require a certain number of successes, but as long as you get one success every time, you haven't failed to do the job.So okay...you have me convinced. I have ran many other game systems...including OWoD but not the NWoD. You sound much more knowledgeable then I.
Starman said:Hey, thanks, CS. My life has remained a chaotic mess and there are probably things I should be doing rather than posting here, but I was going crazy without my RPG fix, so here I am.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.