Terrifying new monster! DUCKNOID!

Jason_krueger

First Post
Ducknoid
Small Magical Beast
Hit Dice: 28d10+168 (336 hp)
Initiative: +9
Speed: 70 ft
AC: 35 (+1 size, +9 dex, +15 natural)
Attacks: Bite +36
Damage: bite 4d6+23
Face/Reach: 5ft by 5ft/5ft
Special Attacks: insanitizing bite
Special Qualities: SR 35, damage reduction 30/+5, regeneration 5
Saves: not sure
Abilties: Str 41, dex 28, con 23, int 18, wis 20, cha 30
Skills: not sure
Feats: iron will, Dodge, Cleave, Great Cleave, Power Attack, Lightinign Reflexes
Climate/Terrain: anywhere
Organization: solitary or Duck Squad (2-10)
Challenge Rating: 23
Treasure: standard
Alignment: Always Neutral Evil
Advancement: 28-40 hd small, 40-60 hd medium size

Ducknoids are among the most feared and wicked creatures in existance. Even the mightiest heros approch them with caution. Ducknoids are thoroughly evil and wicked. They care only about their own pleasure and have no regard for others. They like to capture "lesser creatures" (read: everyone else) and vivisect them with red hot scalpels for fun. A ducknoid looks like a normal duck except it is larger and is dark red colored in the case of males, or dark green in the case of females. Ducknoids speak infernal and abyssal.

Combat: A ducknoid tries to use its spell like abilites to capture an enemy so it can torture it instead of killing it.

Spell like abilities: at will hold person, hold monster, suggestion, telepathy, predestignation, greater dispelling, wall of force. Caster lvl 20th (dc 14+ spell level)

maddening bite(ex): anyone bit by a ducknoid must make a will save (DC 29) or go perminatly insane as per the spell

Quack of Terror(ex): anyone within 100ft of a ducknoid that hears its foul quack must make a will save (DC 29) or be panicked for 1d4 rounds. The ducknoid can quack 1 time per round.

Regeneration: Ducknoids take normal damage from Sonic and Cold!!!!!!
 
Last edited:

log in or register to remove this ad

If you really want a serious response, here's my two cents:

"Insanitizing" sounds like the opposite of "sanitizing", as if the duck just had a dirty bill.

Maybe "maddening bite", "deranging venom".

Also, the creature goes somewhat against the 3E idea that Bat Mites, Pikachus and Scrappy Doos should not be able to decimate an army, but that's the DM's prerogative.
 


Yes it is silly isn't it, but seeing as you've posted it we'll give you the benefit of the doubt and post a couple of pointers:

Spell-like abilities: hold monster is exactly the same as hold person, except it works on any living creature instead of just humanoids, therefore you don't need both abilities. DC for spell like abilities is 10 + Cha modifier + spell level (in this case DC 20 + spell level)

bite attack bonus: +28 (hd - same as fighter) + 15 (str modified) - 1 (for size) = +42
damage: +22 (1+1/2 x Str, rounded down)

Feats: 1 + Int Bonus + 1/4 per Extra Hit Dice, which is 1 + 4 + 6 = 11
Skills: 2xInt + 1 per EHD, which is 2x8 + 27 = 43

There are probably others but thats something to be going on with. There's silly, and then theres badly stated silly :)

All of this (and more) can be got from the "How to Create a Monster" PDF downloadable from the creature catalog web site.
 

Remove ads

Top