D&D 5E Test of High Level 5E: Design 4 or 5 lvl 13 PCs for 6 to 8 encounter adventuring day

Go for it mate.

Tonight im just tweaking the encounters now that I know the final groups composition, and Ill sketch out some encounter maps and take photos of them so I can post them as they come up.

I wont need a full dungeon as it were. Just individual encounter maps should do, and details of the encounters.

Use this time to ask Myrkyn any questions about the adventure (while your wizard finishes his rarys telepathic bond ritual) and I'll log on later to answer them. Again, I not the Bard has a persuasion of +12 so go crazy.

What you do know so far:


  • Keraptis the archmage stole 3 weapons from the royal armory.
  • One of those weapons wasnt really a weapon at all, it was a rift in space-time in the shape of a sword. It held the trapped form of a creature known as an Atropal (the sword Blackrazor). The atropal is powerful enough to annhilate the entire multiverse.
  • Myrkyn seems to think this creature has escaped for some reason. Its your job to stop it.
  • Adventurers were dispatched to recover the three weapons (presumably unaware of Blackrazors true nature).
  • White plume mountain lies a day or twos travel to the north.
  • The world ends in 4 hours and 55 minutes (4 hours and 45 minutes by the time you finish the Rary ritual)

Ill get an updated sheet up so were all clear. Hmmm 2days travel and worldends in 4hours. Gee gee I guess ha.

So Mr myrkyn a teleport good sir.
Got any Atropal slaying tips/weapons
What about creating us a simicularum(spelling?)

As for the party pre-casting bless etc just incase?
 

log in or register to remove this ad

Ill get an updated sheet up so were all clear.

Cool :)

Hmmm 2days travel and worldends in 4hours. Gee gee I guess ha.

So Mr myrkyn a teleport good sir.

'You may want to speak to your parties mage about that (he glances at Edward). I do have co-ordinates for a teleportation circle near the Mountain though, a few hours travel from the mountain overland by foot. A word of warning - It's in the lair of Dragotha the dracolich. Rumours are that he's long since departed however. Of course... they could just be rumours.'

He smiles and winks at you.

Got any Atropal slaying tips/weapons

'Sadly no. I can tell you that if my research is correct, the creature can expell blasts of necromatic flesh-rotting energy. It flies and can both control and lurk in shadows, being quite hard to spot. It's about 15' - 20' tall. You'll... know it when you see it. If you see it of course...

Once its power grows in a few hours time, all bets are off.'

What about creating us a simicularum(spelling?)

'I dont believe in them sorry. Dangerous magic. There was a mage I knew who tried to loop simulacrum with wish. The hubris of the man. Last I heard he was trapped in a pocket dimension called 'Singularity' full of self replicating copies of himself in a recursive loop. Nasty buisiness that spell. Wish too. Frightens the be-mystara out of me. I'm shocked the amount of mages that havent learnt from the folly of Karsus...'

As for the party pre-casting bless etc just incase?

'Again, outside of my area of expertise (He glances at the Dwarf). You may want to ask your party cleric there. If the dracolich is around and alive... around and dead... well, around and undead, then it may be prudent to take precautions.'
 
Last edited:


So what does everyone know about dracolichs? Other than being well big and nasty?

I'll allow any poster whose character is proficient in Arcana to post in character response to you about them (undead dragons), and anyone proficient in Religion/ History to post in character response about the Cult of the Dragons historical involvement.

Anyone with a relevant knowledge skill can post in character info about both as well.
 
Last edited:

Presumably there is enough Arcana to tell you about them (undead dragons), Religion/ History to tell you about the Cult of the Dragons historical involvement (they once existed to bring about an age of undead dragons before their current allegiance to Tiamat)
(Looks to the intelligent people)
 

Thomas Bushbriar
[/B]Halfling/Lightfoot,Rogue/Thief 11/warlock 2 Great Old One
Folk Hero,Neutral Good
Armor Class18
Hit Points90
Speed25 ft.
Personality trait
I'm confident in my own abilities and do what I can to instill confidence in others.
Ideal
Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)
Bond
I stood alone against a terrible monster.
Flaw
Suffers from kleptomania for magic items, Occasionally gets lost in internal monologues
Stats
str
8 (-1)
dex
20 (+5)
con
12 (+1)
int
11 (0)
wis
14 (+2)
cha
14 (+2)
Proficiency Bonus+5
Skills
Animal Handling +7
Investigation 10(expertise)
Perception +12,(expertise
Sleight of Hand +10
Stealth +15(expertise)
Survival +7
Theives tools(expertise)
Sensespassive Perception 22
Languages
Actions
Rapier.Melee +10 Hit:1d8 +5 (DEX - finesse) piercing damage.

Dagger.Melee +10 range 20/60 ft. 1d4+5piercing damage.

Dagger of Venom +11 range 20/60 ft 1d4+6 piercing

Crossbow +10 range 80/320 ft. Hit: 1d8 +5 piercing damage.
Feats
Sharpshooter.You know
Racial Abilitys
Lucky
Brave
Halfling Nimbleness.
Naturally Stealthy

Rogue Ability's

Sneak Attack.6d6
Thieves' Cant
Cunning Action.
Uncanny Dodge.
Evasion
Reliable Talent.
Fast Hands.
Second-Story Work.
Supreme Sneak

Lock abiltys
Misty Visions
Devil Sight
Awakened Mind

Spells
Cantrips
Mage Hand
Blade Ward
1st
Hex
Protection from good and evil



Equipment
Rapier
5daggers
Studded leather Armour
Light Crossbow
Thieves tools
Crowbar
5bags of caltrops
5sticks of chalk
Climbers kit
10flasks of oil
Hooded lantern
mirror
2torches
1000 ball bearings
3sunrods
2smoke sticks
10+1 xbow bolts

Backstory/description
Short even for a halfling very slight of build long brown hair pulled into a nice neat pony tail

Thomas Bushbriar is the hero of the halfling village of Clear Water that became under the influence of a cult of the Nerul. Thomas saved the village by stealing the powerfull enchanted ring from the high priest of nerul and turning its power upon the worshipers themselves with no ill effects to himself(or so he thinks he now has the undying urge to steal anything that emits even slightest magical energy oh and the voice in his head that urges him to kill, he nearly never listens...)
 

We'll go as is. I've already told Flamestrike I'll check some things later. He's aware.

The cleric is posted back on page 4. His name is Dom. He is a hill dwarf cleric.

I don't intend to role-play much. This is a metagame exercise as far as I'm concerned. The goal is to see how well a group fares against the challenges of a 6 to 8 encounter day. I don't think Flamestrike signed up for a play by post. This is more analysis. As Iserith stated, it would take months to run this as an actual game. We want a discussion of mechanics.

Yes, the questions as to how Flamestrike will rule this or that are superfluous in my view. Once the encounters are posted, everyone can chime in with how they would run the encounter, how they would play the encounter in the manner in which they would run it, and how many resources they think the PCs would expend (perhaps a range). I think this way keeps everyone honest (since they have to talk about how they'd both run it and play it themselves) and addresses the issue of actually playing it out which would take months.
 

Edward doesn't know the Teleportation Circle spell. Would it help us get started if I substitute it for one of his other prepared spells? Otherwise, short of begging a scroll from Myrkyn, the whole adventure may not be viable.

I've seen [MENTION=5834]Celtavian[/MENTION]'s list of recommended spells and it includes Teleport (7th level). That would work too, but it would use up Edward's only 7th level slot (He's only 13th level, remember) and he can't recover that slot without a long rest, which is not going to be possible. If we're okay with him burning up his top slot just to get somewhere that isn't actually where we want to be, I can rewrite him accordingly, if that's allowed now that the scenario information is being released.

The simplest is to hand-wave it and say that Edward (after he's finished the ritual) used a 5th-level slot getting the party to the dracolich lair.
 

I would also like to suggest that a new thread be created when the characters and encounters are finalized. (Perhaps a deadline should be set.) The initial post should have links back to each of the characters that are in play, organized by party (if applicable), plus the rules for the debate. This thread as a whole should be linked as well for reference perhaps with the expository and interaction posts linked as well (if anyone's feeling ambitious).

Following that, encounters get posted one at a time and game on!
 

Go for it mate.

Tonight im just tweaking the encounters now that I know the final groups composition, and Ill sketch out some encounter maps and take photos of them so I can post them as they come up.

I wont need a full dungeon as it were. Just individual encounter maps should do, and details of the encounters.

Use this time to ask Myrkyn any questions about the adventure (while your wizard finishes his rarys telepathic bond ritual) and I'll log on later to answer them. Again, I not the Bard has a persuasion of +12 so go crazy.

What you do know so far:


  • Keraptis the archmage stole 3 weapons from the royal armory.
  • One of those weapons wasnt really a weapon at all, it was a rift in space-time in the shape of a sword. It held the trapped form of a creature known as an Atropal (the sword Blackrazor). The atropal is powerful enough to annhilate the entire multiverse.
  • Myrkyn seems to think this creature has escaped for some reason. Its your job to stop it.
  • Adventurers were dispatched to recover the three weapons (presumably unaware of Blackrazors true nature).
  • White plume mountain lies a day or twos travel to the north.
  • The world ends in 4 hours and 55 minutes (4 hours and 45 minutes by the time you finish the Rary ritual)

You Moorcock fan you. That's amusing. I enjoyed the Elric series.
 
Last edited:

Remove ads

Top