
But you can see that the balance implications of 15 minute adventuring day could be a problem for some players (maybe even in your group) - 12 hour adventuring day - Fighters may outshine Wizards, because the Wizards run out of spells. 15 minute adventuring day: Wizards outshine Fighters as they can do more in that time with spells than the fighter can hope to achieve with regular attacks.I worry about the 15-minute adventuring day solely because it affects the type of game I like to run (episodic and cinematic), and the 15-minute adventuring day is a problem that puts a crimp in that (for me, in my games). It has nothing to do for me, with relative class balance.
But you can see that the balance implications of 15 minute adventuring day could be a problem for some players (maybe even in your group)...

My theory is, people who worry about 15 minute adventuring day and Angel Summoner + BMX Bandit issues aren't actually people who LIKE playing Fighter types.
My theory comes from Fighter types being my favorite, and never having felt they were "broken" or weak.
Let's test it, shall we?
The common ground in both cases is that the 15 minute adventuring day is a problem.Oh Yeah, I see that. And those opinions would be just as valid to me as mine are.
My opinion however, is it isn't a balance issue, but simply a lack of Spellcaster Class design that takes cinematic and episodic focus into consideration. 5E Spellcasters currently don't have the resource mechanic(s) that supports this type of play the way I would like it to. But their balance or lack of balance in comparison to other classes has very little to do with it IMO.
But perhaps we're talking about different things. When I hear class balance, I think "balancing classes to eachother". And I don't believe that classes being balanced to eachother or not, affect the 15-minute adventuring day issue.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.