I prefer to play fighter types.
I currently play in two campaigns, while DMing another.
In both campaigns, I play a version of the Fighter.
In the higher level campaign, my previous character (now deceased) was a fighter.
I have two back-up characters prepared for that campaign. Both of them are fighters.
I have also played another fighter across two different campaigns with two different DMs. It was my very first D&D character. I wanted to play a fighter before I wanted to play anything else, and my reasons for doing so had absolutely nothing to do with the idea that the fighter was a good "simple, basic, starter class".
I don't worry about the 15 minute adventuring day or Angel-Summoner/BMX Bandit issues in those campaigns because I play 4th Edition, the edition where (nearly) all classes have daily resources, and where level rather than class selection is the primary determiner of how powerful your character is.
I do worry about those issues in DDN, as the designers seem to have given little to no thought so far as to how to disincentivize the 15 minute day, or truly balance the classes in the event that it occurs, or make it that the fighter player has interesting and meaningful choices in and out of combat.