D&D General Testing Players

Reynard

Legend
So the following ad came across my feed:
JUNK.png


What do you think?

I am opposed. I don't think you should try and test a player versus their character's ability. We abstract for a reason. I once presented a player with a Sodoku puzzle as a proxy for their character trying to disarm a melting down nuclear reactor in Mutant Future. They balked, and were right to, IMO.
 

log in or register to remove this ad









Bad assumption, or at least I found the max lockpicing skill issue to only be relevant to 3/3.5. And it was not limited to just that skill either. in 5E I have lots of non-rogues take thieves tools proficiency with their background.

But in general, using player ability in place of character ability is a bad idea. Of course their are exception to that, but as said before, that depends on the players enjoying such replacements.
 

Remove ads

Top