I like my wizards, clerics, AND fighters to be divorced from reality. I just want THIER reality to not be so divorced from the environment and setting.
What an impressive little Straw Man you've propped up there. Yes, that's exactly what I said: anyone with a sword in his hand had better be exactly like the next door neighbor in real life.I wonder why everyone seems to have no problem at all with Wizards and Clerics who are totally "divorced from reality", but anyone with a sword in his hand had better be exactly like the next door neighbor in real life...
What an impressive little Straw Man you've propped up there. Yes, that's exactly what I said: anyone with a sword in his hand had better be exactly like the next door neighbor in real life.
For the sarcasm-impaired, I put "reality" in quotes for a reason; the pedants are thick around here. I don't want weak, unimpressive swordsmen in my game; I just want rules that don't leave me constantly asking, "How does that work in the actual game world?"
What an impressive little Straw Man you've propped up there.
I'm not entirely sure what you mean by that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.