Testing the rules...

See my earlier post on that. If you want to change the size of a 5ft step for different creatures you will have to remember to modify the CR of them as well. Large creatures will definitely become MUCH more powerful.

DM: Ragor, the red dragon claws you twice and bites you. It them steps back 20ft.

Ragor: I rush up an attack.

DM: Ok, you take an AoO for moving and you know those 5 attacks you normally get for being a 20th level fighter, only one because you moved more than 5ft.

Ragor: I hit

DM: Ragor, the red dragon claws you twice and bites you. It them steps back 20ft.

Ragor: I rush up an attack.

DM: Ok, you take an AoO for moving and you know those 5 attacks you normally get for being a 20th level fighter, only one because you moved more than 5ft.

Ragor: I hit

etc

IceBear
 

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If you want to reality check some rules, start looking at the jumping rules.

I don't think the D&D designers had reality checks as part of their requirements when building the system. They might have watched a lot of Xenia and similiar shows, but I don't think they spent much time checking if something was realistic.
 

I haven't done it, but it seems like it would be reasonably straight foward to test some of the listening rules, specfically I'm thinking about invisitility. Blind fold someone and see how hard it is for him to hit someone with a ball or something. Change what the target is doing, Running in combat etc.
 

Well, I don't think we have any real high level characters with maxxed jump scores and magical boosts. In fact, in some ways the jumping rules are too harsh. As a scrawny, weak person with no real training, I can jump over 6 feet from standing start very consistently. Since my jump check would probably be -1, my standing long jump should average 3 feet. On the other hand, I don't think I can do much at all on high jumps.

I think the problem withthe 5 ft step is that it's called a step instead of shift or adjustment. It shouldn't be too hard to lunge or shuffle 5 feet for a person. Pixies are small and fast, and so dart about very quickly despite their small size. A huge dragon is massive, and probably can't lunge around with it's huge mass very well. On the other hand, it could probably effect a 5ft adjustment by adjusting the way it's standing even if it doesn't move very fast.
 

EOL said:
I haven't done it, but it seems like it would be reasonably straight foward to test some of the listening rules, specfically I'm thinking about invisitility. Blind fold someone and see how hard it is for him to hit someone with a ball or something. Change what the target is doing, Running in combat etc.
Excellent suggestion! I'll have to try this... Although one of my friends (the one who helped me Search for cookies) has worked as a waiter for many years. All those overheard conversations have boosted his Listen check to at least a +7 or so.

Thanks. I'll post results when I have them. :)
 

Victim said:
I think the problem withthe 5 ft step is that it's called a step instead of shift or adjustment.

I'm pretty sure it's referred to as a "5 foot adjustment" in some places...
 

RogueJK said:


I'm pretty sure it's referred to as a "5 foot adjustment" in some places...

Yes, it is. However, people usually don't refer to it in that manner because step is easier to type. Hence people form the image of step because that is what sticks.
 

bret said:
If you want to reality check some rules, start looking at the jumping rules.

I don't think the D&D designers had reality checks as part of their requirements when building the system. They might have watched a lot of Xenia and similiar shows, but I don't think they spent much time checking if something was realistic.

Well...it is a fantasy setting after all. ;)
 

bret said:
If you want to reality check some rules, start looking at the jumping rules.

I don't think the D&D designers had reality checks as part of their requirements when building the system. They might have watched a lot of Xenia and similiar shows, but I don't think they spent much time checking if something was realistic.

It's realistic enough if you're talking about characters with low ranks in the skill. In your typical D&D fantasy world, 90% of people will be 1st or 2nd level NPCs, and so won't have lots of ranks with which to break your suspension of disbelief. As for the other 10%, well, heroes are meant to break the mould, aren't they?
 


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