Thanee
First Post
DrSpunj said:I just have to sit here and chuckle, Thanee. Have you, by chance, already seen my attempt here to do the exact same thing for the D&D Base Classes? We've come up with nearly identical systems!![]()

There is a big difference between D&D classes and modern base classes.
There are no special abilities. Modern base classes, are an attempt to go classless already, a rather bad one IMHO, as they all look the same (1,3,5,7,9,... bonus feat 2,4,6,8,10,... talent / plus the various combinations of BAB/saves/skills/etc). Furthermore, each class is simply some sort of specialisation, focussing on one of the six attributes and the bonus feats and talents reflect this.
So, it's obviously a lot easier to balance the point costs.
I think they do a rather bad job at providing a baseline for modern character concept. They are six highly restricted archetypes and many character concepts seem impossible to model halfway decently with these. For example, there is no class which gives you a character that is good (as in full BAB) at shooting (I understand, that this is a rather novel thought for a modern RPG

That's why I came up with the above... needs some finishing touches for sure.

Bye
Thanee