That was some guess


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It's a good thing. The adventure progressed through pure roleplay. The players were engaged enough to figure out something fairly complicated. Your portrayal was good. I'm not seeing any down side here.

The real question though, is what are you going to do next that rewards the players for their perception, maintains challenges, and makes the game still be fun.
 

So I'm running a module where an adversary has shown up to "chat" with a PC in his tent, in the middle of the night.

Somehow two of my players figured out he was a rakshasa purely from how I role-played him.

My question - is this a good sign or a bad one?
What's the module? Does it hinge around the rakshasa's identity remaining hidden till later? Or is it flexible?
 

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