silentspace
First Post
Who sells 10 ft poles? Really?
Given the dry humour of 70's Gygax and co., I wonder if that euphemism is the only reason the 10' pole even MADE the equipment list...?DarkKestral said:Every civilized rogue should own a 10' pole, even if it's only use is to render the phrase "I wouldn't touch that with a 10' pole" entirely literal.
Ebbert's, on Delver's Square, would (in Ptolus).silentspace said:Who sells 10 ft poles? Really?
That's an excellent summary of how the premises of D&D influence the game world. Since the game world is fantastic anyway, the PCs ought to find a way to survive, since the world would survive with or without them. Even more if the world wouldn't survive without them, actually: the more you put presure on the PCs, the more the players will feel like they ought to be cautious. Right?D&D characters are living beings in semi believable fantasy worlds, those worlds will go on whether the individual character live or dies. The onus is on those characters to maintain thier lives. If someone thinks they deserve to survive falling prey to a trap, they've fallen for Wotc's marketing ploy.
So for you, R, D&D involves a part of unrealistic premises that make up the "genre" of D&D without making it "parodic". Did I understand it well enough? PCs are people adventuring, without necessarily being "Heroes" in a Classical (read: mythical) sense of the term, right?RFisher said:To me the 10 foot pole represents--to me--what D&D was meant to be:When I want to play cinematic or high fantasy or something else, other games seem more appropriate.
- The humor that is meant to be ever present but not to the point of constant parody
- The caution that explorers of the dark & unknown should have
- The PCs are heroes, not Heroes